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Thursday, October 2, 2025

Good Boy (2025), A Lynchian Hound-Led Halloween Film

 

By Joe Gibson

 

Introduction

 

This article includes some spoilers, mostly labeled in advance.

 

Good Boy 2025 (there have been other films by this same title in 2022 and 2023) is essentially a haunted house movie where the dog is the main character whose perspective and reactions frame our understanding of the story and dictate its trajectory. This is the directorial debut of Ben Leonberg, the real life owner of the dog, Indy, and it has a very small cast mainly consisting of Indy (the name is the same for his character), his owner Todd, and a couple other characters. (Leonberg has directed shorts and has credentials for both receiving a degree in filmmaking as well as teaching filmmaking to others, but a first feature film is still a milestone.)

 

From the moment I learned this movie existed, it was one of my most anticipated movies of the year, and, having learned more about it, I find it very impressive. The film took about three years to film because Indy is just a normal dog, not a trained actor, and, if you watch the film in theaters right now, there will be a section at the end where Leonberg talks about how they shot some of those scenes.

 

Review

 

The film is incredibly atmospheric, firmly planting you in a vulnerable perspective. The camera is low to the ground as it is for Indy, who is also the only character that the camera does close-ups for. The sound design plays up the sound of house creaks and windshield wipers because that is how it would be for the dog (also the flickering and pulsing of lights viscerally follows the flow of the supernatural). However, it would be imprecise to say that Indy is the POV character as the camera follows him rather than protruding from his intentions. We see the shadows come into view behind him a few seconds before he senses them so we are in a privileged perspective relative to Indy, where we know what might happen, but we are still stuck on his level unable to do anything to change what he is going through.

 

The film to prove this point also mixes reality with the surreal, ripping us from Indy’s nightmares to a Shadow Man’s hunt for Indy to dreamlike visions of another dog. Consequently, this is at least a little Lynchian; I do not expect great debate over that point. More than anything else, the film wants you to be able to feel the horror it creates without a grounding human presence (human faces are largely out of focus in this movie to allow Indy to step up as the true star), and so Leonberg’s directing takes literally every opportunity it can to build and codify that suspense. 

 

However, that is where it becomes very important that the POV character is not technically Indy but us along for the ride. As Leonberg reveals if you stay to the end of the theater experience, they did not have Indy act out these scenes or respond to scary stimuli (they lured him around the set with quacking noises); they are just constantly juxtaposting suspense with Indy’s neutral face to get a response. This is not mathematical precision but a function of the audience establishing emotional continuity, and I get the sense that Leonberg felt like if he eased up even a little on the suspense at all, the illusion might be shattered. (At only 72 minutes, even if you find the game tiresome, it is not that long.) 

 

Personally, I found that formula effective the entire time, but there is also eventually some progression. Consistently, the film executes its scares through lingering on juxtaposing images until something appears in the background like Michael Myers, then pulling back to Indy’s movements, entrenching you in a slow building suspense. Then, late into the movie, it hits you with two back to back jumpscares when the threat becomes more tangible. From this point onward, the reality defying visions and distortions of physical object permanence get more frequent, pulling us deeper into the house and its secrets.

 

Though this all is very interesting, the meat of my reviews are usually the logical consistency of characters and plot, but, while there is a lot to talk about with that, it is also very difficult because of the Lynchian nature of this film’s presentation and its leading man. The movie does not have the capability to explain the details of the haunting as they occur because Indy is a dog, just weaving him through open-ended imagery, confrontations with a Shadow and increasing stakes and obstacles all while still showing him yawn, piss, eat, whine, bark and sleep.

 

 

Interlude

 

I am about to discuss some of the finer details of the movie’s plot, but I will give you every opportunity to leave before I get to those details. First, I should say that I do not think any embargo exists on spoiling this film especially if doesthedogdie.com was allowed to report on this movie before the official release, and, even if it does, I am not any kind of official reviewer of horror media that gets early screenings on contract to withhold specific details or negative criticism. The only reason I got to see this on the 2nd and not the 3rd is because theaters around me had the film open today. Any civilian could have joined me, and any conversation we have in a public forum would have the potential to be this in depth. I strongly advise you not to read the rest of this if you have not seen the movie yet. In a year of great movies, this is still a remarkable experience you should not deprive yourself of. 

 

In any case uh, when I got to the theater, I was alone and then realized the full extent of my actions; I was watching an atmospheric indie horror movie not only in a party of one but in a completely empty theater. And then for some asinine reason, a Lego commercial decided to use zombies to make its pitch (I don’t like zombies). Before it could prime me for terror too much, I realized the commercial was self-defeating. These were not Haitian Zombies (which I tolerate) but Romero Ghouls, and they, stuck within their involuntary impulses, started to gravitate toward the Lego commodities, literally replicating the critique of consumerism that is Dawn of the Dead but unintentionally this time. 

 

Anyway, the film still did suck me into its POV, but I was not terrified. It was more a feeling of resignation to whatever was going to play out. I have stalled long enough. Proceed beyond this point if you wish, but do not say I did not give you every opportunity to avoid spoilers.

 

(Some of) The Plot

 

The film starts with a cold open demonstrating Indy’s perceptiveness and Todd’s illness, splicing in organic exposition to show the backstory of these two characters. Indy, as an expressive character growing in knowledge over the course of the story, does enforce his will on the plot in ways to make him a three dimensional character. Indy’s loyalty to Todd is the central idea to this story, motivating most of the scenes. Though I hesitate to fit it into the traditional Hero’s Journey structure, Indy crosses a threshold exiting the car and going into the scary house because Todd asks him to, and Indy will fight more to save Todd than for his own survival.

 

Following the cold open health episode, after they discharge Todd from the hospital, he decides to leave his apartment and go to his deceased grandfather’s house complete with a graveyard of his many family members that died young in the forest nearby. The grandfather’s house functions as a Gothic Old Dark one, and, while the entity seems to be following Todd there, it becomes clear that his grandfather’s death and the reputation of weird happenings at this house are tied to this. Todd’s name means death, so the stakes are clear.

 

As ghostly visions of a Shadow Man and an older dog correspond to opening doors and disembodied whining, Indy will have to figure out what happened to the grandfather and his dogs and what awaits them in the cellar. Todd, to an extent, is in his own movie getting denied a certain type of healthcare and using candles and incense for homeopathic therapy. When they go into the forest, a character in the distance reveals he is a foxhunter and offers warnings to our heroes.

 

Still, Todd isolates from society and his sister, and barely interacts with the foxhunter, going deeper into the possession of the Shadow, even shutting Indy out from being able to help him to increasing degrees. In these lonely moments, the dog Bandit enters the story, overlaying his memories with our experience of Indy’s perception (we view Bandit and Indy overlaid after Indy finds projections of Bandit’s bloody bandana, and Indy proceeds as if he genuinely perceived those events happening). The Shadow Man’s aura is pervasive; cutting through Bandit’s scenes by being the villain of that story to the point that it took me embarrassingly long to realize that the wisest interpretation of those scenes was that Bandit is actually a good guy.

 

I mentioned there are two back to back jump scares, and I will clarify that on a set-up and pay-off level, one of those is easily predictable because one of the horror movie VHS on the television screen shows that type of scare happening. The foxhunter also repeatedly foreshadows that fox traps are in the area, which we see pay-off late into the movie. The storytelling in that regard is careful, so I really do not know what to do with “Indy has a chain on him that he can’t remove that suddenly transfers to being around Todd” except for magic, unreliable narration or some kind of subtextual reading.

 

I like things to make sense, but I also cannot tell you how much of those confrontations with the Shadow and Bandit were dreams (dogs sleep a lot throughout the day). The ending is actually probably the best place to further that discussion, but the original disclaimer about spoiling the plot would magnify when discussing the ending. Please do not finish this essay before watching the movie, but it is here for when you do.

 

The Ending (Major Spoilers Past Here)

 

I know the discourse surrounding this movie very much relies on the notion that the dog’s survival is the only acceptable and watchable conclusion. (Some have gone even further, declaring that nothing bad can happen to the owner either because it would make the dog sad or that nothing at all should happen to scare the dog, at which point we don’t even have a movie.) However, I have had a more nuanced perspective this entire time. From a dog’s perspective, Indy fighting tooth and nail to his very last and saving his owner, then dying in his arms, would be a glorious worthy end. Even so, there is a logistical error.

 

What can a dog do to defeat a ghost/demon? Dogs may very well be the most pure creatures on this Earth, but the utility of a horror movie based around them is their comparative powerlessness, physically, emotionally and intellectually. I praised the Lynchian dreams before, but with those come questions about the true nature of what he is facing. The flashes of supernatural situations snapping back into the mundane, are they just visions, or does Indy, with the memory of a dog, merely forget fighting his way out, or is it Todd or Bandit saving him most of those times? Each of those means a different thing.

 

 

Going back into the film, the dialogue between Todd and his sister Vera would probably clarify more about what happened to their grandfather, and it is possible I might be able to find something more out about how much power Bandit has as a potential Big Good/Mentor character in this story, but there are deliberate holes here at least to my understanding. I have previously reviewed the atmospheric Noriaki Yuasa directed The Snake Girl And The Silver Haired Witch, which had a similar amount of supernatural and mundane wire crossing that led to logical questions about how the plot actually happens. The contradictions made Sayuri necessarily an unreliable narrator, but I posited that because it was the villain casting doubt on her perspective and Shojo manga (the source material’s genre) focuses on systemic lack of trust in women and girls, the decision was done to match supernatural events to mundane subtext (https://planninecrunch.blogspot.com/2024/09/plan9crunch-review-snake-girl-and.html). Whether or not that makes sense, we need to consider what else this movie is saying than just “here’s a dog and his owner and a Shadow Man trying to kill them.”

 

Alright if you’re still here, you get to read the ending now (I just can’t shake you, huh). Indy survives, but Todd does not. Todd finally understands the full scope of what is happening to him as he melts into the goopy skeletonized Shadow Man, praising Indy as a good boy but telling him he can’t save him. Vera arrives and finds Indy, with the implication that she takes him with her. I still have not spoiled that much about the individual scenes and set-pieces, but I genuinely cannot help myself trying to at least pose some interpretations for this movie. (It was really jarring to see Indy fail to save Todd, but I think it makes sense and also might hint at deeper subtext.)

 

Now, I am pretty sure the Shadow Man was in the cold open, and, even if he weren’t, the physical symptoms of Todd and his grandfather match as well as their ultimate fates. The affliction, whatever it is, affects Todd young, as many of his relatives in the graveyard have died young. There is also a non-zero chance that his grandfather is the Shadow Man, and the idea of Todd becoming his grandfather symbolically has some directorial merit to it. The grandfather predominantly appears through his VHS tapes in the television screen, but there is a notable scene framing Todd’s anguished head in the screen where his grandfather’s would be. Up until that point in the movie, that is technically the clearest view of Todd’s face. (Until the end, no human character gets to really show their face, which matches the Shadow Man in aesthetic.)

 

These similarities mean something, and, though this is a supernatural movie, pending a rewatch, I think it is a valid interpretation that the reason this film has an unreliable narrator that cannot save the day might be because any inheritable affliction that causes Todd to die young would be horrific for a dog to see. Indy grew up as Todd’s dog and now has to witness this dramatic decline of mental and physical health. As I write this, I am having difficulty locating what would necessarily change if this film were just an artistic depiction of a dog’s perspective on his owner’s decline and death. Let me put it this way. Lynchian works meld the mundane and macabre into a surreal dreamlike existence that makes you question how much of what you are witnessing is actually a dream. That mechanism would also work in the inverse; how much of these supernatural happenings are just the way that a dog sees the mundane events?

 

Throughout the movie, Todd coughs up blood, but he also takes unspecified damage to his arm (Indy notices a bandage), sleepwalks, bangs his head on the wall, stops breathing, witnesses himself sleeping and merges in and out with the violent Shadow Man. This is a verifiable cacophony of physical and mental symptoms to where I would not even attempt a diagnosis, but a hereditary illness is killing him and robbing him of his sanity, with his last moment being declarative clarity that nothing can save him. Can you really tell me that I am wrong for wondering if there is a more literal meaning for all of this?

 

Conclusion


In summation, this is a very moving and suspenseful movie positioning us with the dog while also maybe having some kind of deeper meaning that further discourse can help us arrive at. You may find the movie tired and repetitive for just how much of it lathers on that suspense, but this is an experiment from an indie filmmaker (and I also think the execution makes it a masterpiece). Please support this movie’s theatrical run; I do not really know where else you can see something like this movie except if you vote with your dollar that this kind of tense captivating experience is an aspect to modern horror. Let us know your thoughts on the movie in a comment, and thank you all for reading but curses if you read this far without watching the movie first.


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