By Joe Gibson
To celebrate Gamera’s
60th anniversary, I wanted to crosspollenate Gamera’s series with the other
Japanese tokusatsu icons. You can read an article of “Gamera As An Ultraman
Season” here, (https://planninecrunch.blogspot.com/2025/11/reimagining-gamera-as-ultraman-season.html). And what this is, well on our YouTube page, you can
watch my pitch for Gamera vs Godzilla as a video (https://youtu.be/wsBjkE8akPE?si=h569KiP2yfZ2bvUD). But I wanted to also upload it as a blog post here to
the effect of the delusion of consumer choice (whatever format you choose to
consume this in, the essay itself will not change). This also represents a fun
opportunity for a peek behind the curtain for how well I can follow a script as
the only changes between this and the video will be whatever intentional or
unintentional flourishes added during the recording. With that out of the way,
let us begin.
Today, to roughly
correspond with Gamera Day 2025, I would like to share my very rough pitch for
what a Gamera vs Godzilla movie could look like if Kadokawa and Toho both
decide to go against their better judgement and give me the keys to the
kingdom. Godzilla and Gamera have always been rivals in pop culture, battling
at the box office, but there has never been an official movie fight between
them, really only a stage show bout, which would actually be debatably canon if
this were the Ultra series, but I digress. The thing is Gamera has, somewhat
fittingly, always struggled more at the box office, and, where things stand, a
dozen movies compared to around 40 and one cartoon that might get a season 2
compared to 3 cartoons and a live action show with more on the way…at this
rate, the real life Gamera IP will never be able to stand up to Godzilla. And
that is precisely why they should fight in the movies.
The Monsterverse as well
as the Shin Japan Heroes Universe marketing stint both prove that sticking
Godzilla alongside another notable tokusatu icon attracts audience attention,
and with both of the latest Godzilla movies setting records for domestic and
international Godzilla films, it is clear that there is worldwide demand for
giant monsters (or maybe just demand for a Godzilla and Guess Who kind of
thing). Gamera vs Godzilla (or probably Godzilla vs Gamera for marquee value)
would not only follow up on momentum by virtue of being a Godzilla film
released in the 21st century but could also revive the Gamera series into a new
Golden Era. I believe that the kaiju genre will be better off for Gamera and
Godzilla facing off in the box office once more.
Obviously, I am not the
first to have this idea. Each series has referenced the other through plot
points and aesthetics but also subtle digs at the other creature (the
unceremonious executions of turtles Kamoebas and Squirtle in the 2000s Godzilla
films and the existence of Zedus as a villainous Not Godzilla in Gamera’s only
2000s film). In fact, in the 90s and again in 2002 there almost was a Godzilla
vs Gamera film, but the difficulty came about in the logistics. Again, there
was the aforementioned stage show that also involved Gorosaurus, Jiger and
Space Gyaos, and I have no idea why Gorosaurus was there (Jiger’s film was
contemporaneous, and Gyaos was in the process of becoming Gamera’s archenemy,
but Gorosaurus, as a King Kong opponent, is such a weird pull). Anyways,
Godzilla and Gamera have also crossed over in the mobile game Godzilla Battle
Line for a season promoting Gamera Rebirth and now Godzilla and Gamera are
fighting each other and Ultraman in Gigabash, so again there is already a
market for this matchup, a guaranteed audience niche as it is. It would be very
important to do both kaiju justice though because, as we have seen, turtles in
Godzilla films meet mean-spirited ends, and drawing too little from either series
will tip the scales or poison the well as to the outcome.
This balancing act is
important to me because of 2021’s Godzilla vs Kong, a movie that should have a
lot more clout in these conversations than it does, because not only did it
save movie theaters (at least temporarily) but it also seems to have heavily
inspired a lot of the imagery of Takashi Yamazaki’s Godzilla Minus One. GvK
balanced its respective series by involving Godzilla and Kong in separate classic
subplots that uphold their franchise tropes and reflect their history.
Kong’s story involves humans kidnapping him for opportunistic reasons while he
leads us through a new world of special effects, and he eventually winds up
perched on a very tall tower, where he jumps down (in this case onto Godzilla)
and dies (having his heart stopped by Godzilla), but the now dynamic and
repentant Denham-style character risks his own life to revive Kong as
foreshadowed by their evolving relationship throughout the movie. Conversely,
Godzilla’s plotline is pretty much one of his 70s films: a shady new faction
brings a sadistic monster to life that agitates Godzilla, and a ragtag crew of
weirdos has to storm the proverbial castle, figure out what is going on, and foil
the villains’ plan. However, the version of Mechagodzilla also blends some
aspects of his later incarnations. The resulting movie is admittedly a little
uneven and not a perfect template but still a notable influence to my approach
here.
The core of the Gamera
series, as I see it, is in how Gamera will fight to his last to protect the
children of the Earth and only barely win, having sustained incredible damage
every time. Every slash, geyser of blood, represents a fierce devotion and
tenacity that sticks with you in that classic show don’t tell sense. The core
of the Godzilla series, well that is substantially harder to diagnose since
there have been dozens upon dozens of creatives each with their own different
understandings of Godzilla, but every good incarnation is persistent to the
point of unstoppability in his drive. This matchup would be that of the
unstoppable force and immovable object.
I like the idea of
playing up the vulnerability of Gamera to new heights, because truly the turtle
suffers immensely in every film and show to a degree that warrants as much of
an update as the effects do. Gamera has gotten frozen, been sliced repeatedly,
been forcibly impregnated, been crucified, lost an arm multiple times and sacrificed
himself even more times than that. Gamera is in an arms race with himself with
how many arms he’ll lose.
It is a tricky balance
to land for this all to not come off as mean spirited, but I think a modern
Gamera film should kind of push that limit, and that is where I think it is
perfect to have him fight Godzilla, because the only core truth present in
every incarnation of Godzilla is that he will keep moving forward and fight
until he physically cannot anymore. In Gamera, we have the ultimate underdog to
undergo vicious unrelenting attacks, and in Godzilla, we have the ultimate
bastard to never cease inflicting that damage. The average Gamera villain is
ferocious, but general audiences have never heard about them. Everyone knows
Godzilla, and this being an event film, it has to be special and thus more
brutal I think than the average Gamera film. It has to be something that
celebrates both roles in a way that makes sense.
I have long had a really
odd idea about how to make Gamera’s suffering integral to a movie that I do not
think could work in this premise but want to share anyway to give a sort of
indication for the kind of thing I am going for. I am far from an expert on
ocean acidification, but I have heard that one of the things it can do is weaken
turtle shells. Gamera becomes even more vulnerable to piercing attacks in that
scenario, and, as the increasing ocean acidification that Gamera cannot cope
with would be something the humans would either be causing or be able to try to
prevent, the movie can incorporate themes of man’s relationship with nature as
a throughline through every appearance of Gamera’s gummy malformed shell and
every fight scene where it utterly fails to protect him. In that sense, the
exposition, the action, the creature design, and any liberal characters in the
story unite under a common theme. I do not want to get too political in the
expression of this idea; it is more about the stakes for Gamera through a
shorthand of common environmentalist themes. I am not signing off on vague
projections that the Gameras will go extinct by 2053 unless we lower our carbon
emissions by 3 percent, nor am I celebrating the increased cruise ship traffic
and revenue that will occur once Gamera’s sea habitat melts, and if I did err
on either of those sides, I wouldn’t say so on Plan9Crunch. What I want is a
movie that explores the relationship between Gamera and humanity, specifically
in a fresh new way because we’ve gotten that movie several times, and it has
gotten better each time so we gotta keep that upward projection going with
creativity and wild swings like they used to do in this series.
Hopefully, now you
understand what I am going for, and I can begin laying out this concept. When
Noriaki Yuasa directed 7 out of 8 of the Showa Gamera movies, he injected his
own thoughts on the value of children and childlike ideals in contrast to adults
and their ideals into those movies. It has become common to criticize his
Gamera films for being child friendly and all that that entailed in this
specific series. The darker and more serious Heisei series is where many Kaiju
fans think any Gamera revival should begin, but I disagree. The most recent
projects Gamera the Brave 2006 and Gamera Rebirth 2023 feature Showa (Yuasan)
Kaiju and child focused sensibilities with the better effects and literary
maturity of the Heisei trilogy. I detest the notion that fans of a series
should either avoid resembling or fully ignore a large majority of the series
for any reason. And, in this case, for the “traditionalists” like
Hiroyuki Seshita (Gamera Rebirth) or myself, it is impossible to fully divorce
new from old.
The defining portrayal
of Gyaos is what the Heisei series decided, that the ancient Atlanteans created
Gyaos as a species that ultimately destroyed them. While I have the utmost
respect for Shusuke Kaneko and his team, that concept originated with the Space
Gyaos and Terans in Yuasa’s Gamera vs Guiron. Again, with Kaneko’s trilogy,
each film is better than any of Yuasa's, but granting respect to the franchise
as a whole is attributing and integrating what has worked before. (The tension
between the self defense force and Gamera in Gamera: Revenge of Iris is
subsequent to that subplot in Gamera vs Jiger, and Gamera Rebirth understood
that, drawing from both Gamera vs Jiger and Revenge of Iris in the episode
covering that conflict.) Even the goofy kids work in context because, done
right, it magnifies the stakes and terror of a disaster to have children as the
point of view. Godzilla vs Hedorah does that extraordinarily well, juxtaposing
horrific pollution imagery with a goofy child, and with this in mind, there is
no single excuse to exclude children from a Gamera movie at this point outside
of every artist’s own discretion.
All that said, for my
own part, not every child protagonist is going to be as good as Toru in Gamera
the Brave, and I do not really want to stake such an important crossover movie
solely on a goofy kid that might not be able to act and a goofy tone that might
not resonate. I will have a traditional heroic adult leading man in the vein of
Kojiro Hongo from Gamera vs Gyaos, but a prevalent motif in the Showa Gamera
films as well as GtB and Rebirth is that adult humans are to be morally
understood through their proximity to and acceptance of the ideas of the
children. The childish scientists in Gamera vs Zigra are useful because they
have become like the children, and Tazaki from Gamera Rebirth grows to care
about the children as his arc in the show.
The way to reach the
Kaiju audience with an earnest and focused Gamera story would be to
rehabilitate these concepts and put simply, have an adult fighting to save a
group of children for the entire movie but crucially every major plot point
where he saves them has to be because he learned from them, their distinct
outlook especially in how the kids in these movies always know Gamera is looking
out for them. We will juxtapose this human protagonist with Gamera because
their goal is the same, both will be vulnerable, and the only way to achieve
this goal of furthering the future generation will be to work together. That is
a very simple story, but I have some ideas to make it resonate (keep in mind,
fully untested ones, since I have not written fiction for any publication, nor
been anything more than a paid extra in film).
People always criticize
the human characters in kaiju movies, and Godzilla is the archetypal kaiju for
most people, so the discourse always amounts to “Godzilla Minus One is the
first movie to have good human characters, etc.” I think the human characters
of the Godzilla series the vast majority of the time have had good writing with
competent establishing scenes and little in the way of contradiction to the
logic and thematic value of their progression through the story. Having watched
the same movies as many commentators and yet feeling as differently as I do, I
will hazard a guess that the solution to this problem isn’t that dozens of
writers and directors in one of the longest running franchises ever have all
made the same mistakes creating characters; instead the issue is more likely to
be that the conventions of the genre including sympathetic expressive monsters
splits the focus and that ultimately the reason for that knee jerk response is
that the humans are seldom the best part of the movie and thus liable to be
someone’s least favorite part.
In the recent
Monsterverse films, Aaron Taylor Johnson’s Ford Brody has a complicated
background shown in the film that informs his choice to join the military as
well as the distance he keeps from his family, Kyle Chandler’s Mark Russell has
an arc of forgiving Godzilla for collateral damage that serves the themes of
coexistence in the movie while contrasting other key characters that fail to
learn his lesson, and Alexander Skarsgard’s Nathan Lind has a textbook but very
effective arc where he slowly and visibly takes responsibility for Kong. To
toss all of that aside without even addressing it and say “the humans were bad,
but I really liked when Godzilla started wrestling” is reductive but ultimately
very human. Godzilla Minus One grounds Godzilla within Shikishima’s perspective
to the point that the finer aspects of Godzilla’s characterization go unstated
in the film’s exposition, only existing in the background of the scene (such as
how Godzilla only kills the people on Odo Island who shot at him and seems to
understand that Tachibana and Shikishima did not).
So here is where I want
to take a swing in this hypothetical movie no one will ever give me free reign
on. Many have stated that Minus One is the only film where they did not root
for Godzilla, instead just wanting to see the humans succeed. I understand it
would be very difficult to recapture that, but there are more options here than
have been considered. I want the ultimate underdog Gamera, the ultimate vicious
force in Godzilla, and I want people to not only care about the characters but
prefer watching them to watching Godzilla. I think, pending proper
experimentation, the way to solve this is to have the kaiju fight be so brutal,
it is actually hard to watch. Then, by default, not only do you want to watch
the humans, but you are fully on their side.
Specifically, I think
that the structure of this movie should be that Godzilla is attacking a city
that the lead and the kids cannot escape from almost the entire time, and, when
Gamera comes in to defend them, Godzilla just beats him up and resumes
meticulously dismantling the city intermittently. Rather than give Godzilla an
absurd amount of screentime, I think we let him do something very brutal, make
it look like we will cut away but linger just a little bit longer every time to
build up that sense of dread. In that sense, Godzilla here will be essentially
a slasher villain, scoring gory finishers on the turtle and whatever human
characters are expendable for this pitch. Godzilla has his fans of course, and
this characterization will still be a logical offshoot of his previous
behaviors, but I do not want the audience to root for him here.
And that is for an
additional reason. I can’t write this pitch to where Godzilla wins, but having him
dominate every round in the hardest fight Gamera has ever had, should satiate
Toho. There is such a thing as too much, and I would be very curious to find
out where that limit is because Gamera usually suffers a lot more than Godzilla
does in his movies. But, if done correctly, the sense of catharsis in a Gamera
win would be palpable.
The Godzilla rampages
wherein he relies on his atomic breath to slice the buildings are a good show
of force for his best weapon, but they are less personal than when he relies on
his teeth and claws with some blasts of the atomic breath for emphasis. At the
same time, this Godzilla is fighting Gamera who also has limbs and a ranged
attack in the form of fire breath. I think, in order to make these beasts
complimentary, that not only would we reduce Godzilla’s atomic breath usage
considerably, but we make it like the puffs of atomic mist that it was in the
first film. It would resemble Gamera’s fire breath, and so, in their first
showdown, you would expect their attacks to work equally well and cancel each
other out, but a wisp of nuclear energy is going to negatively affect Gamera
more than a blast of fire would Godzilla, so it still means Gamera has to rely
on his intellect to counteract Godzilla’s atomic breath. We get to include and
then subvert a beam lock scenario almost immediately.
I would want a ferocious
look for Godzilla (the Minus One design would frankly be perfect, but the
proximity to Minus One could be deceptive, so otherwise, a sharper melee
oriented design inspired from the 1955 Godzilla Raids Again suit would work).
Gamera can be as cute or as fierce looking as necessary; the only notes I have
for that would be that he should have the shell but also tusks and either
notable use of his tail or else very sharp turtle claws and actually probably
both. And, because this is the motif I want to reinforce, yes Godzilla will
tear off those claws and perforate the shell, because it is Gamera’s heart, not
his vital and defensive organs that will earn him a victory. That said, it
would be nice to see Gamera use his tusks for something this time, so maybe we
can have him slash one of Godzilla’s eyes at one point late in the
battle.
I have kind of been all
over the place building up my vision for this film, and I apologize for that,
but I think I have made clear what I am aiming for and can now go more into
specifics. Within the destruction of a Godzilla attack, a sympathetic and
open-minded adult man tries to bring himself and a few children to safety,
having to rely on his wits and ultimately the insights of children to survive.
The next step is naturally to put this into a structure to best emphasize the
characters, motifs and themes.
Some permutation of the
three act hero’s journey is usually ideal for the type of story this is, except
that in a strict survival scenario with a small cast of mostly children and
only two major monster combatants, finding threshold guardians and mentor
characters will be difficult. If there are any other major human characters, I
would prefer them to be part of the group from the beginning and die for either
acting against the children or failing to integrate their outlook (rather than
the “adding allies and enemies in the middle of act 2” that usually happens).
The simplest way to play this would be to have Gamera as the mentor make
psychic contact with the leads in act one.
We could use the
franchise shorthand of a magatama bead or, playing into a horror movie
aesthetic, Gamera could appear to the children in a dream as a warm presence
that Godzilla then invades to foreshadow the fear his rampage will bring. (Such
a scene would also be similar to one from Yuasa’s Gothic Shojo horror movie The
Snake Girl And The Silver Haired Witch.) Casting Godzilla in Michael Myers
esque shadow until a full reveal at the start of act two could also allow us to
include a scene of the children drawing Godzilla, fearful of his arrival, such
as the Heisei series notably had.
We would also have to
set up some Chekov’s artifacts and locations to enable later payoffs as early
as possible. The boys in Gamera vs Guiron have a cap gun that they later use,
and it was important to see them use it on Earth before they pull it out on
Tera. That was a cheesy relic of its time there, so I would be very curious to
find out how far we could push a plot point like this in a more serious film;
is there a chance that the right amount of desperation and film trickery could
make an audience take a toy gun shooting at a real monster seriously? I need to
emphasize that the point of it would be the adult assimilating and growing from
the way children see the world, grasping to that childlike innocence in the
depths of despair.
For the primary
environment in this film, I am picturing an apartment high rise or at least
some building with multiple levels. As such, it will be important later on in
the movie to understand the primary and secondary methods of travel throughout
the setting and also how the kids (and thus the audience) should feel about
them before and after they are relevant. Again, I am completely untested when
it comes to this type of artistic expression, but I think it is important to
give the audience a chance to be scared before they have to be for how much
more effective the suspense can make the actual scare. If for instance, I want
a big kill set piece to occur on a staircase, to properly prime the audience
for that scene, I should cast the staircase in a negative tone beforehand and
have nothing happen the first time.
By this point, it is
probably sounding like a horror movie, specifically I will draw a bit from
slasher movies, and, yes I am aware that the human characters in those films
are often also criticized very strongly in the film discourse. But, within the genre,
the characters that are written to matter, mean something and say something
like Sidney Prescott or Laurie Strode, those characters are celebrated. So this
is a worthy pulpy swing to try on a project like this.
Because a pitch really
cannot get across themes in the same subtlety as a film, this might come across
stilted. Please, leave your impressions and constructive notes of criticisms as
comments below. In any case, the film would begin with the kids in some
paracosm playtime through a vent or crawlspace that exists within their
apartment or high rise or multi level building or whatever the setting is that
fits these specifications. Notably, they consider using the staircase in their
game but regard it with a sick dread that the film’s cinematography will
reciprocate, motivating them to go to that aforementioned crawlspace.
Specifically, this scene needs to get across a shortcut between locations, and,
if it would work, we can work some esoteric spiritual foreshadowing of the
danger into their game, whether Gamera’s warm presence reaches in or they are
imagining they are running from a Beast that will soon show up. If not for
that, it would be difficult to organically introduce much foreshadowing in the
way of Godzilla appearing to this location, but I really like the idea of a
scene where the adults are arguing and only a child has the clarity of mind to
look at the television screen reporting on Godzilla’s approaching rampage.
When Godzilla does
arrive, he will destroy a building, as we are accustomed to seeing, but we will
immediately juxtapose that image with Gamera as a benevolent figure, possibly
reaching out to the children in a dream. Gamera’s full arrival would come after
Godzilla’s and be a turning of the tide…until Godzilla almost immediately gets
the upper hand over Gamera, spraying blood with deep claw gashes and knocking
the turtle out to resume destroying everything. We can figure out the details
later.
The main character of
this film should have something to learn from these kids, and so, for the sake
of time, we will just say that at a base level we will show this by him being
unhappy and unimaginative but the kids being happy and imaginative. The kids’
innocence will fuel Gamera and also redeem this man, but for redemption to be necessary,
so is culpability as we mentioned, and the simplest way to get this across is
to have his job somehow be of the same kind of nuclear testing that created
Godzilla. That way, he brings knowledge, understanding and also a tense karmic
suffering.
One important aspect of
slashers that often goes overlooked is that the rampage has to be related to
events in the backstory of the characters. This is intrinsic to every sequel,
but also original films: Michael Myers starts his story 15 years before the main
plot of Halloween, much of the first Nightmare On Elm Street is about
uncovering what happened to Fred Krueger that motivates his spree, and Pamela
Voorhees would have no reason to kill if her son Jason had not drowned before
Friday the 13th’s present day. Godzilla lends himself to this trope
exceptionally well because there almost always is that unspoken tension of how
we as humans hurt or displaced him with nuclear tests long before the story
begins and his revenge is inevitable. Godzilla Final Wars shows us how easily
we can include that as a subplot just from expository innuendo, so we do not
have to waste much precious screentime to introduce this plot point except to
have an adult character mention it.
This also plays into the
practical concern in most slashers of “how can a bloodthirsty serial killer be
the arbiter of morality” that plagues Friday the 13th, Halloween and even
Universal’s Kharis tetralogy in a way that marries Yuasan Gamera to this
slasher format. The new generation of children has no culpability for crimes
against nature and humanity, and it is the corruption of children into adults
that extends this cycle, with the inverse, adults humbling themselves to be
more like children the only possible way out of it. Yuasa grew up witnessing
the change of adults around him responding to World War 2, a younger generation
than figures like Ishiro Honda who themselves had to grapple with their own
role in the propaganda of the time. Yuasa’s contribution to the genre was a
wholesome hero who will always save and uplift the children, but in this new
film, the adults that refuse to save the children or learn from them and Gamera
will be destroyed by Godzilla. And as I already said, Gamera will eventually
prevail over Godzilla, but he needs the help of our adult main character to do
so, however esoterically that will actually play out.
The adult male lead will
have to choose to step up for these kids, and the other adults around them have
to be examples of not taking responsibility for the kids and their own
collective culpability for Godzilla. It would be tricky to adjust the blame and
sympathy the film can fairly cast on the lead whether or not he has any
responsibility for Godzilla’s appearance in this continuity and who the kids
are to him. The audience is not going to like a guy who considers leaving
behind his own children in a tragedy but should become endeared to a man who
cannot bring himself to leave behind children who have nothing to do with him.
The children could be related to the expendable side characters or just random
kids the man comes across.
He should initially look
down on the children’s use of the crawlspace/vents to get around, but, once
Godzilla destroys the staircase and an unlucky adult victim there, he has to
crawl around with the kids and takes to it surprisingly well by adapting to
their movements to the point that he successfully gets them out of Godzilla
danger. As we know, their shortcut leads to some other point in the building
where they will feel safe enough to advance the story with some dialogue where
the adult hero is unable to explain Godzilla to the children but they are able
to begin to explain Gamera to him.
It should be worth
mentioning that while horror wants to shock and surprise an audience, morality
tales will be simple and predictable, so the direction should delineate scenes
for user accessibility. Gamera especially is a children's fantasy, and I do not
want to scare them too much, so I will not try to hide the scary moments. The
suspenseful scenes that do not end in kills will be shot from low angles to
emphasize children’s perspective and how small humans are compared to Godzilla,
but the kill or incapacitation scenes will take a higher more full screen
camera view that should get predictable enough in the flow of this structure. I
feel like this would be a fun challenge for a director, especially in scenes
where Gamera is in the role of the underdog and then turns the tide on
Godzilla.
In any case, the rampage
reaches their building, and Godzilla swipes through the window and incidentally
looks at the leads. Gamera wakes up, we have the subverted beam lock where
Gamera looks to be boiled alive by the end of it, and Godzilla can use his tail
to lasso Gamera’s head into another knockout. I think a cool kill to inflict on
one of the human characters would be to have one get sucked out of the building
into the beam while Godzilla is charging it up. By that same token, the next
major “kill” scene would be on that rickety staircase the kids are scared of,
with Godzilla’s hands reaching out to crush someone. Finally, when they reach
the lowest level of the building, Godzilla’s toe can menace the lead characters;
I think Godzilla’s toes can be well utilized in action scenes to destroy
people, places or things. Throughout all of this, there will be moments where
we can see Godzilla attacking, Gamera defending and their fight throughout all
of this. During the staircase setpiece, Gamera will look at the human lead and
the children, and he can think about that moment for the rest of the film until
the end, where they witness Gamera losing the arm and falling over. The adult
lead, while holding the children close to him in the rubble, will reach out to
Gamera, hoping and praying on his name, believing that the encroaching glow
through the dusty fog is Gamera and not Godzilla.
At this point you may be
wondering how literal we rational adults can really afford to take this story
of the kids who already know of Gamera before he arrives trying to survive a
natural disaster especially because it all leads up to that image of the
protagonist facing the formerly Godzilla filled cloud and reaching out to
Gamera. The ambiguity is not essential to this pitch, but it was an inevitable
unintended deconstruction of those original films that the kids’ omniscient
perception of Gamera could be warped or otherwise unreliable. It was also an
intentional aspect of the Heisei Gamera films’ ending; do you believe in
Gamera’s victory?
I like the idea of
letting the film end on that image and relying on the audience to have faith
Gamera won; that way the audience can experience some part of the protagonist’s
journey. This could also be a loophole to allow Toho to make a film where
Godzilla loses (if the film does not confirm it). However, it would be pretty
jarring for a Gamera film to end with the possible implication that Gamera
failed and Godzilla will kill the children, so after the credits featuring a
new recording of “Song of Gamera,” we will have the actual last scene of the
movie, confirming Gamera won through a conversation of the remaining characters
that confirms the main character did learn the lesson his arc revolves around.
In practice, this is actually a reference to 2002’s Godzilla Against
Mechagodzilla where the actual movie did not complete the story, and the
denouement, given through a post credits scene, actually finishes the movie and
the lead character’s arc resolution. It has always been neat to me to have a
movie that is not really over until the entire runtime (counting credits) has
come and gone.
I will make no claims
that this is the best story to tell with or about these two characters or even
that this is a good story. The interesting facet about this exercise are the
constraints I put on myself for being a fan of both franchises and how that
manifested as an esoteric examination of childlike faith in a savior. I can
cite where those themes come from in the original run of Gamera films and even
some Godzilla films where Godzilla fills that role or the antagonistic role in
that kind of story, but it still does feel weird to go there. Godzilla vs
Reptilicus or Godzilla vs Yongary would be much easier to write; yet at the
same time, there is still also a lot less to make those match-ups special.
Every devoted fan such as myself would have a different idea how to make this
work, and I wonder if perhaps the best way to get the best movie even at the
expense of the franchise references and themes would be to contract someone for
this who is not a dogmatic fan and has less restraints to do whatever they
want. Still, this is my pitch, and I would like to hear your thoughts on it and
your own opinions on how to write this fight.
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