By Joe Gibson
The following is an anniversary celebration post of Gamera The Brave, intersecting with one particular aspect of the movie’s exigence. We may do a more in depth review eventually, but you can watch a discussion on the film from Doug and Joe Gibson here: https://youtu.be/O1SZ8W5BKIg?si=r-rG3-ExlPlFPjLu
Gamera The Brave is my favorite Gamera film and one of my favorite films of all time. An honest and objective inquiry might find that Gamera 3: Revenge of Iris has less plot conveniences (all of the monsters have built in plot justifications for when, why and where they appear unlike Zedus) and more success in the ambiguity it employs, but I will maintain that not only is Gamera The Brave the runner-up in nearly every category of filmmaking, but Gamera The Brave is also the truest Gamera film, at least in upholding a vision similar to Noriaki Yuasa’s with more success in budget allocation.
Background
Noriaki Yuasa was the primary creative of the franchise between 1965 and 1980 (1991 if you count the Gamera vs Garasharp short), his creative influence waxing and waning proportionally to the success of the brand. (Most people attribute Daiei president Masaichi Nagata with the original thought of a flying turtle monster, though other stories exist, but Gamera, as we know him, exists because of Yuasa.) While the series would eventually become the ultimate child friendly kaiju adventures, Daiei’s vision for this character and franchise was a cheap knockoff of the then more serious Godzilla, bringing on Noriaki Yuasa (director), Nisan Takahashi (writer), Akira Inoue (creature designer) and Yonejiro Saito (producer), some of whom had more experience than others, for early drafts and development of the project. Those are some of the names that each brought their own ideas to this franchise, so we can try to whittle down basic authorial intents and inputs from there.
Yonejiro Saito only worked on the first two and seventh (so his contributions are to be mostly ignored except in how the films under him differ from the rest), replaced by Maisaichi’s son Hidemasa Nagata (definitely more in support of the childlike vision since he wrote the disembodied child anthems for Gamera). Some sources indicate Hidemasa’s involvement as early as the original film, but others credit his father instead, which would make more sense. Despite only having one other directed film, Yuasa stepped up to leave his fingerprints pretty much everywhere else in the production. As well as working on special effects, Yuasa worked closely with Inoue to iron out the designs of several of the monsters in the franchise, including Gamera himself, and Yuasa and Takahashi were united in the belief that Gamera should be The Friend To All Children, working together to include the infamous scene where hostile Gamera catches a child from the lighthouse after attacking. Yuasa has said that his primary job was adapting Takahashi’s scripts, but I actually believe Takahashi wrote whatever he was told to while Yuasa pushed in a distinct creative direction, since the second film Gamera vs Barugon, after Gamera was a success, demoted Yuasa to special effects director but kept Takahashi as writer and is a dark and gritty film about human greed with no child characters.
Once Gamera vs Barugon, a big budget production, did not meet expectations, Daiei realized Yuasa somehow had the key to making this franchise successful and reinstated him as director, quite possibly catering to his vision since Gamera vs Gyaos was a far more polished demonstration of Yuasa’s tropes than the original film, which switched between Daiei and Yuasa, Daiei and Yuasa. The budgets would slowly dry up, motivating creativity from Yuasa but eventually surpassing his capability to make a competent story (see my review of Gamera vs Zigra: https://planninecrunch.blogspot.com/2024/07/gamera-vs-zigra-turning-53-years-old.html).
The Tropes of Yuasan Gamera
But what are these Noriaki Yuasa staple tropes? Yuasa is a very fascinating and complicated figure, and the interviews with him, while cryptic, help us to understand him a little better especially Jorg Buttgereit’s and David Milner’s (if you can still find it). This explanation of his intent comes mostly from those sources.
First, more than just featuring children, Yuasa wanted to emphasize the wisdom of children while engineering scenarios that serve not only to vindicate but console them and their worldview. Yuasa thought of himself as childish but also trusted children more than adults because he grew up during World War II and witnessed the inconsistency of the adults around him politically reacting to all of that. Children were simple and could see the truth of things without confusion, so, even with all sorts of turmoil and politics around them, the truth in a Yuasa movie must be simple and ideally it is the child character that can understand it by the end of the film. With the journey Gamera The Brave’s child protagonist goes on, once I explain it, you’ll be sure this is represented in the movie too.
However, children also needed to be protected. Yuasa spoke of a time when he was filming at an institution for abandoned children and noticed their sadness as one of the reasons he made Gamera into The Friend To All Children. Gamera specifically goes out of his way and often into danger to protect Eiichi from Gyaos, Masao and Jim from Viras, Akio and Tom from Guiron, and Ken and Helen from Zigra. While that trend continued into the 90s films (random child in GOTU, Asagi in all films and Ayana in the third), it is on full display in Gamera The Brave.
Going along with that, Gamera has to be an influence that helps the children navigate the issues in their lives. Obviously, when they trust in him, he saves the day, but Gamera actually seems to help Akio and Tom with their character arcs while helping them fight Guiron, and is one of the main influences that helps Keiichi in his social life as he gains the older sister influences he needs in his life from the Space Women (as bizarre as Gamera Super Monster is, there is at least a clear thematic core that interplays with the other trends of this franchise). A home life with mundane conflict stemming from the children being seen as childish is very common for the franchise, so we should look out for that.
Adults are not as trustworthy, but, on an individual basis, if they support the kids, they are good guys, and, if not, they are not. Virtuous characters either actively defend the children or think like children themselves (Kondo in Gamera vs Guiron and the worker in Gamera vs Zigra), while unhelpful but sympathetic characters initially oppose the children but come around to their way of thinking (the parents in most of these movies), and truly evil characters often betray the kids from a place of trust (Viras himself and the Terans in Gamera vs Guiron). This is something that gets more elaboration in Gamera Rebirth with notable plot payoffs based on the reveals of which adult humans have or do not have children’s better interests in mind, but there are aspects of it here.
The children also must play a role in the monster proceedings of each film, whether it is as simple as Eiichi needing to be rescued not only by Gamera but also some human characters, as arbitrary as the children getting Zigra to paralyze them so they don’t die of asphyxiation in a broken Bathysphere (even in context, that one is pretty harebrained) or as direct as the boys in Gamera vs Jiger literally going inside Gamera to abort Jiger’s parasitic child with a shortwave radio. We must pay extra attention to where the kids fit within monster set-pieces and how the film leverages that. (If, for example, the core of this movie were a scene emphasizing the way particular kids as well as all kids can and will help Gamera when given the chance, that would fit quite nicely into this franchise.)
Single parent families are common but so are dual parent households (both are prominent in this movie). Similarly, pairs and trios of friends exist in the old movies and here to varying extents. I do not mean to be fallacious and claim total adherence to the formula of a Showa Gamera film because the cultural and societal context is different. Yuasa’s views came about as a reaction to perceived adult political inconsistency as Yuasa was growing up around the time of World War 2, so that subtext cannot be carried forward organically within this film. (Instead, the film seems to be using the Showa series itself as the subtextual background stimulus to justify the tropes in ways I will explain shortly.)
Finally, and this is where we get into that bizarre Yuasa phrasing that is either due to translation errors or genuinely how this man’s brain worked that animals are also capable of the same emotions as humans, and as part of a religious philosophy, gigantism does not disqualify one from being like man either. All this to say, Gamera’s emotions are as valid as any other, and him being a turtle is no reason he cannot be a human archetype. Having already thought about this, Gamera is this strange mixture of Sage, Caregiver, Everyman/underdog and Warrior that does not fit popular definitions of any of those the more specific you get but can bring all of those together into a specifically Jungian version of Jesus Christ (read my Jungian analysis of Gamera vs Guiron for more information: https://planninecrunch.blogspot.com/2024/04/a-jungian-exploration-of-gamera-vs.html), which is also weird because I have no evidence at this point of Yuasa having any affinity for Christianity, least of all Jungian Christianity. (Ultraman himself seems to be an inherently Christian character and later analysis into Ultraman 80 to see how Christian Yuasa’s episodes are will be my last chance to further that connection.) The specific imagery is self sacrifice (Gamera Super Monster), crucifixion (Gamera vs Jiger) and a death and rebirth cycle (Gamera vs Guiron).
So, on one end, Gamera as a gigantic animal, is not disqualified from being human and God, but Yuasa also emphasized that the less organic the villain monster, the more Gamera was a hero by comparison (one of the main reasons I read knife-headed Guiron as a false Christ personally, but you can read more on that by following the links). For this point, what we have to keep in mind for Gamera The Brave is that Gamera is a character, maybe Jesus, and the less organically possible the villain monster gets, the less human it is (extra points if the villain monster gets less organically feasible over the course of the film rather than just starting out inhuman).
The Yuasan Film
Toru Aizawa is the protagonist of Gamera: The Brave. As a child protagonist with a special bond with Gamera that we are meant to empathize with and see the story through, his character has an automatic credibility, but he also demonstrates wisdom and knowledge about what to do with Gamera and strong interpersonal skills with his friends. While he is stubborn and realistically whiny, the moment where he learns of Mai’s impending surgery and offers the red jewel for good luck as well as his scenes learning to care for Gamera clarify a strong moral center in a dynamic character that grounds this experience (this is the type of story where the lead character’s development demonstrates the theme). While his friends outside of Mai are not exceptionally well developed, their role in the shared relay race to Gamera clarifies that they can step up to do what needs to be done and exemplify the wisdom of Yuasan Gamera children. While Mai takes the most vocal stance against keeping Toto, she is the first in the chain to get the jewel back to Gamera. To make those last two sentences make sense, I should explain that the scene at the core of this movie, that every leads up to, is a set piece in which all of the kids in the movie including set extras, all realizing Toto needs the red jewel good luck charm found by his egg to fully become Gamera and use the powers to save the day, pass of the jewel to each other to reach him in time.
Adults try to evacuate the city and impede the children running straight into the danger, but, any time an adult stops them, another kid arrives until the jewel gets to Gamera. This exemplifies the Yuasan ideal that children are wiser and more trustworthy and ultimately more powerful in these scenarios. Actually, the movie’s original title would translate better to The Little Braves, Gamera, which by process of elimination is actually referring to the children in this scene and not Gamera himself.
Though this is a children’s film, the antagonist Zedus is a literal maneater, and the child characters are literally in danger of getting eaten throughout the film. Toru’s friend Mai is waiting for and then goes through a risky surgery, and her entire family has to deal with the idea that she might not make it (thankfully she does). Similarly, Toru just lost his mother and not only mourns having her near but lacks belief that he will ever see again, a very human character wound to ground this story in. To varying degrees, the children need Gamera, but their partnership with Gamera works because they are brave, and, for them to be brave, they have to face adversity, even adversity that would be difficult for adults.
As the adult figures are judged in this movie by proximity to the children, those that are motivated to look out for the children and/or defer to their wisdom are the “good guys.” Toru’s father is technically structurally a minor antagonist in this movie because he wants to keep Toru safe and away from the kaiju action, but he eventually relents, and his own previous connection to Gamera helps to explain why. At the same time, the life and death stakes affecting Toru and Mai also affect their parents. The military and government task force help Gamera recover but do so for their own reasons and fundamentally disagree with the children, which codes them as shifty and perhaps past their usefulness.
Gamera, though far less blatant than Ultraman, is very easy to slot into a Christ role, and, as I have mentioned a few times before, Little Braves Gamera happens to be the strongest example of Gamera as a Christ figure and legitimately has more one to one points of comparison than some Ultraman shows. In this case, Toru’s growth alongside Gamera specifically allows him to gain faith in an afterlife, so a spiritual component exists in the subtext of this movie. More tantalizing, this Gamera, Toto, is both Son and Father, reborn 33 years (the age of Christ in tradition) after a self sacrifice. By the end of the movie right when Toto is about to willfully self-destruct (giving up the ghost), he has been lodged in a building, and Zedus spears him in the side (I am fairly confident it is the same side as Jesus was supposed to be speared on). Consequently, this is actually a fairly good Easter movie for being about the miracle of a Christ figure’s rebirth, and, as Easter just came, it is worth mentioning. I do feel I have harped on the Gamera as Christ symbolism a little bit too much lately though and will try to explore other aspects for the next little bit.
In the Showa Gamera series, the children would usually have an important role in the action, and that is true here too. The heart of this movie is the aforementioned scene when the kids pass off the red jewel back to Gamera to get him to full power. Having to save Gamera calls back to Gamera vs Jiger notably (but that case was a radio powered abortion, and this case is throwing a rock into Gamera’s mouth). As for Eiichi and most of the other child characters, Gamera has to save Toru’s friend from the enemy monster in the film. Even the speculation from Toshio in the original film on Gamera’s motivations has a match here, while Toru initially refuses to believe Toto is Gamera and gets to spectate much of the action. Though it all may very well be coincidental, the spectrum of Showa Gamera child engagement is present in this film.
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Zedus is an interesting creature that could match Yuasa and Inoue’s design philosophy insofar as he technically grows less and less organically natural/viable as he establishes and codifies himself as the villain of the picture. First, he appears lampooning Jaws offscreen attacking survivors of a shipwreck (notably an actual shark could do everything he does in that scene). When he reaches the mainland, and we see his full design, he attacks and eats humans, something very down to Earth for a kaiju to do (compare this to Legion from two films prior, who was an entire army of pneumatically powered extraterrestrials). Zedus then gains special abilities of the extendable tongue and frill that serve to separate him from the mostly natural dinosaur he had been thus far. It is not quite as blatant as literally turning Guiron into a knife to drive the point home that he is villainous and organic, but Inoue even said at the time “Only Guiron is like this,” implying that it is usually meant to be more subtle. (Indeed, Viras’ squid head is also capable of stabbing Gamera in the climax of his movie, the same movie that introduces us to Viras as an innocent animal in a cage before revealing he can talk and is in charge of the entire operation, warping our perception of him from organic zoo animal to impossibly sharp space demon squid.)
This last one is not necessarily a serious point, but, in my own analysis of Gamera vs Guiron, I found similarities to portal fantasy (at least more than there were with Grimm’s fairy tales), and, here, the concept of a pet named Toto could be a subtle reference to The Wizard of Oz, one of the most notable Portal Fantasy films. Whether or not this was coincidental either time it occurred, a Yuasan trope nonetheless became a Tasaki trope.
Basically, this film is everything Yuasa would have wanted but with better writing, acting and special effects.
Conclusion
While it is impossible to truly replicate a Yuasa film, this film comes the closest. Based on Gamera vs Guiron, Yuasa would have emphasized acrobatics in the fight scenes more than this film does, though it also has some involving Zedus. As far as the positive portrayal of Toru’s father, it is possible that such a character would exist in a Yuasa film and also possible he would not (much of Yuasa’s worldview regarding the negative qualities of actors and adults came from Yuasa’s father, an actor, also being unfaithful, and mother characters are certainly more common than fathers in the Showa series, though both exist).
It is not exactly a surprise this film turned out to emulate Yuasa’s style; according to Wikizilla, that was director Ryuta Tasaki’s goal, as he, like Yuasa before him, predominantly made his tokusatsu stories to be appreciated by children. The story for this movie was also based on earlier draft of the 1995 film Gamera Guardian of the Universe (before that film and trilogy went in its own darker direction helmed by Shusuke Kaneko and Kazunori Ito) that I unfortunately could not find more information on before the release of this post. I must confess I have not looked as deep into Tasaki as I have attempted for Yuasa, but, as The Little Braves: Gamera is the last film in the franchise, Tasaki, born 1964, is the 30 years later (Yuasa was born in 1933) next generation to keep the franchise and our connection to Gamera intact, just as we see in the movie’s Aizawa family.
I cannot help but compare this film from 2006 with Godzilla Final Wars (2004) as both were intended to serve as celebrations for the franchises before them, but, while Godzilla Final Wars paraded around the corpses of our favorite monsters and reduced Akira Takarada and Kumi Mizuno to set dressing, The Little Braves: Gamera crafted a compelling new story that truly celebrates the old in such a way that I am sure Noriaki Yuasa would have been proud if he’d lived to see it. Yuasa praised the moment toward the end of the 1998 Godzilla where human and monster are face to face, but, here, it is not a moment in isolation but the scope and focus of this story to reach that point.