Monday, December 22, 2025
The Curse of the Cat People a gentle, but sinister sequel to Cat People
Saturday, December 6, 2025
TALES FROM THE CRYPT Christmas episodes: Tales From The Crypt (1972) and Tales From The Crypt: “And All Through The House” (1989)
By Steve Stones
Long before HBO created their Tales From The Crypt TV series in the late 1980s and early 1990s, Amicus Studios (an adjunct of Hammer Studios) in England created a full-length feature film in 1972 based on the William Gaines, Al Feldstein and Johnny Craig E.C. comic books of the 1950s.
For this article, I will focus on comparing one segment of the full-length feature film with an HBO TV episode in 1989 entitled: “All Through TheHouse.”
Tales From The Crypt (1972)
A group of tourists is taken to a crypt in an old England cemetery. A
tour guide tells them that religious martyrs of Henry VIII are buried
there. Five members of the group get lost and wander into an empty
crypt. The crypt keeper intentionally traps them inside but informs them that he has a purpose. He then asks actress Joan Collins what her plans are after she leaves the crypt.
Next, we see a young and beautiful Collins murdering her husband on Christmas Eve with a fire poker as he is reading the evening newspaper. She wants to collect on his life insurance policy. As she says goodnight to her daughter and quickly tries to clean up the blood on the floor from the murder, she hears on the radio that a killer has escaped from a local sanitarium and may be dressed in a Santa suit to disguise his identity. He is to be considered very dangerous.
Collins hears a knock at the door and realizes it must be the escaped
killer. She attempts to close all the blinds in the house as he peaks
through the windows in a Santa suit. She thinks of calling the police,
but realizes she cannot call them because the corpse of her husband lies on the living room floor. She pushes his body down the basement stairs to try and make it look as if he died of a fall.
Returning upstairs, she sees the door to her daughter’s bedroom open. She discovers her daughter is gone. Suddenly, from behind a curtain downstairs she hears her daughter say “He’s here Mommy! Santa is here!” Sure enough, it is the escaped killer in a Santa suit holding hands with her daughter. Collins runs for the fire poker, but the killer gets to her quickly and chokes her as she grabs for the poker in front of the fireplace.
Tales From The Crypt: “And All Through The House” HBO TV episode (1989)
This episode opens with actress Mary Ellen Trainor reaching for a fire poker in front of a fireplace on Christmas Eve. Her husband asks for the poker so he can stir the fire. “Let me have it!” he says. Trainor whacks him over the head with the poker and says “Merry Christmas you son of a b*tch!”
She quickly sits her murdered husband back up in his chair and removes the poker from his head as her daughter comes down the stairs to say Santa will be there soon. Her daughter refers to the murdered man as Joseph, even though she is not aware he is dead. It’s obvious he is her stepfather.
Trainor escorts her daughter back to her bedroom and opens her window slightly because of the heat in the room. Her daughter asks her “What do you want for Christmas Mommy?” “I already got it sweetheart,” says Trainor.
Trainor calls someone on the phone to say she has killed her husband and that everything, including some money, is now theirs. She then drags her dead husband outside into the cold snow to throw him down a well as a news report on the radio informs listeners that a killer from a local mental ward has escaped in a Santa suit. Just as she is about to throw her husband down the water well, he grabs her. He is not dead yet. Trainor hits him one more time over the head, this time killing him for good.
The escaped killer in a Santa suit surprises her with an axe. She runs back into the house to call the police but realizes her murdered husband is still lying dead on the front lawn.
The phone rings as the killer throws a tire swing through the living
room window and once again attacks Trainor. She hits him in the head with the axe then answers the phone. The voice on the phone warns her of the escaped killer in a Santa suit, and tells her that police will be in her area in twenty minutes. The Santa killer lies unconscious and spread out in the snow on her front yard.
This gives Trainor the plan to make it look as if the Santa killer is
the person who killed her husband. She goes back outside to plunge the axe into the chest of her husband’s corpse a few times as the wind blows her front door shut, locking her out of the house.
To get back into the house, Trainor looks for some keys in her husband’s pocket. She finds them and goes back into the house to call the police to blame the murder of her husband on the Santa killer. The person on the phone tells her to find something to protect herself with, such as a gun.
While trying to find one of Joseph’s guns in an upstairs closet, Trainor accidentally locks herself in the closet. She sees the Santa killer climbing up a ladder to her daughter’s room through the closet window. She kicks open the door and runs to find her daughter in her room. She is not there.
Trainor runs down the stairs to see her daughter standing in the living
room holding hands with the Santa killer. “See, I told you Santa would come Mommy, and he didn’t even need to come down the chimney!” Trainor screams as the Santa says “Naughty or nice?” holding the bloody axe.
Both of these Tales From The Crypt episodes seem to work quite well and have many similarities. However, the 1989 version is better produced. The Santa killer in the 1989 episode is much more convincing as a killer because he appears to be more rough and menacing. The Santa in the 1972 version looks like a regular Santa standing on a street corner ringing a bell.
The 1989 episode also has a more sinister and foreboding feeling to it because the interior scenes inside the house are very dark, unlike the 1972 version where the interiors are well lit. The Joan Collins
character in the 1972 version also never has to go outside or fight with the Santa killer, unlike Trainor’s character in the 1989 version who fights with the Santa out in the cold.
Collins pushes her husband’s corpse down the basement stairs, whereas Trainor drags her husband out into the snow to throw him into a well. This is the biggest difference of the two episodes.
The 1989 episode is also a real treat because it has the classic opening of the Crypt Keeper introducing the episode in a Santa suit. The crypt keeper in the 1972 version is a middle-aged British man dressed as though he is part of the Jedi council in Star Wars.
Let the Crypt Keeper guide you through your holiday entertainment this Christmas Season boys and ghouls!
He’ll deck the halls with murder and mayhem!
Sunday, November 30, 2025
Joe’s Pitch for Gamera vs Godzilla Transcript Version
By Joe Gibson
To celebrate Gamera’s
60th anniversary, I wanted to crosspollenate Gamera’s series with the other
Japanese tokusatsu icons. You can read an article of “Gamera As An Ultraman
Season” here, (https://planninecrunch.blogspot.com/2025/11/reimagining-gamera-as-ultraman-season.html). And what this is, well on our YouTube page, you can
watch my pitch for Gamera vs Godzilla as a video (https://youtu.be/wsBjkE8akPE?si=h569KiP2yfZ2bvUD). But I wanted to also upload it as a blog post here to
the effect of the delusion of consumer choice (whatever format you choose to
consume this in, the essay itself will not change). This also represents a fun
opportunity for a peek behind the curtain for how well I can follow a script as
the only changes between this and the video will be whatever intentional or
unintentional flourishes added during the recording. With that out of the way,
let us begin.
Today, to roughly
correspond with Gamera Day 2025, I would like to share my very rough pitch for
what a Gamera vs Godzilla movie could look like if Kadokawa and Toho both
decide to go against their better judgement and give me the keys to the
kingdom. Godzilla and Gamera have always been rivals in pop culture, battling
at the box office, but there has never been an official movie fight between
them, really only a stage show bout, which would actually be debatably canon if
this were the Ultra series, but I digress. The thing is Gamera has, somewhat
fittingly, always struggled more at the box office, and, where things stand, a
dozen movies compared to around 40 and one cartoon that might get a season 2
compared to 3 cartoons and a live action show with more on the way…at this
rate, the real life Gamera IP will never be able to stand up to Godzilla. And
that is precisely why they should fight in the movies.
The Monsterverse as well
as the Shin Japan Heroes Universe marketing stint both prove that sticking
Godzilla alongside another notable tokusatu icon attracts audience attention,
and with both of the latest Godzilla movies setting records for domestic and
international Godzilla films, it is clear that there is worldwide demand for
giant monsters (or maybe just demand for a Godzilla and Guess Who kind of
thing). Gamera vs Godzilla (or probably Godzilla vs Gamera for marquee value)
would not only follow up on momentum by virtue of being a Godzilla film
released in the 21st century but could also revive the Gamera series into a new
Golden Era. I believe that the kaiju genre will be better off for Gamera and
Godzilla facing off in the box office once more.
Obviously, I am not the
first to have this idea. Each series has referenced the other through plot
points and aesthetics but also subtle digs at the other creature (the
unceremonious executions of turtles Kamoebas and Squirtle in the 2000s Godzilla
films and the existence of Zedus as a villainous Not Godzilla in Gamera’s only
2000s film). In fact, in the 90s and again in 2002 there almost was a Godzilla
vs Gamera film, but the difficulty came about in the logistics. Again, there
was the aforementioned stage show that also involved Gorosaurus, Jiger and
Space Gyaos, and I have no idea why Gorosaurus was there (Jiger’s film was
contemporaneous, and Gyaos was in the process of becoming Gamera’s archenemy,
but Gorosaurus, as a King Kong opponent, is such a weird pull). Anyways,
Godzilla and Gamera have also crossed over in the mobile game Godzilla Battle
Line for a season promoting Gamera Rebirth and now Godzilla and Gamera are
fighting each other and Ultraman in Gigabash, so again there is already a
market for this matchup, a guaranteed audience niche as it is. It would be very
important to do both kaiju justice though because, as we have seen, turtles in
Godzilla films meet mean-spirited ends, and drawing too little from either series
will tip the scales or poison the well as to the outcome.
This balancing act is
important to me because of 2021’s Godzilla vs Kong, a movie that should have a
lot more clout in these conversations than it does, because not only did it
save movie theaters (at least temporarily) but it also seems to have heavily
inspired a lot of the imagery of Takashi Yamazaki’s Godzilla Minus One. GvK
balanced its respective series by involving Godzilla and Kong in separate classic
subplots that uphold their franchise tropes and reflect their history.
Kong’s story involves humans kidnapping him for opportunistic reasons while he
leads us through a new world of special effects, and he eventually winds up
perched on a very tall tower, where he jumps down (in this case onto Godzilla)
and dies (having his heart stopped by Godzilla), but the now dynamic and
repentant Denham-style character risks his own life to revive Kong as
foreshadowed by their evolving relationship throughout the movie. Conversely,
Godzilla’s plotline is pretty much one of his 70s films: a shady new faction
brings a sadistic monster to life that agitates Godzilla, and a ragtag crew of
weirdos has to storm the proverbial castle, figure out what is going on, and foil
the villains’ plan. However, the version of Mechagodzilla also blends some
aspects of his later incarnations. The resulting movie is admittedly a little
uneven and not a perfect template but still a notable influence to my approach
here.
The core of the Gamera
series, as I see it, is in how Gamera will fight to his last to protect the
children of the Earth and only barely win, having sustained incredible damage
every time. Every slash, geyser of blood, represents a fierce devotion and
tenacity that sticks with you in that classic show don’t tell sense. The core
of the Godzilla series, well that is substantially harder to diagnose since
there have been dozens upon dozens of creatives each with their own different
understandings of Godzilla, but every good incarnation is persistent to the
point of unstoppability in his drive. This matchup would be that of the
unstoppable force and immovable object.
I like the idea of
playing up the vulnerability of Gamera to new heights, because truly the turtle
suffers immensely in every film and show to a degree that warrants as much of
an update as the effects do. Gamera has gotten frozen, been sliced repeatedly,
been forcibly impregnated, been crucified, lost an arm multiple times and sacrificed
himself even more times than that. Gamera is in an arms race with himself with
how many arms he’ll lose.
It is a tricky balance
to land for this all to not come off as mean spirited, but I think a modern
Gamera film should kind of push that limit, and that is where I think it is
perfect to have him fight Godzilla, because the only core truth present in
every incarnation of Godzilla is that he will keep moving forward and fight
until he physically cannot anymore. In Gamera, we have the ultimate underdog to
undergo vicious unrelenting attacks, and in Godzilla, we have the ultimate
bastard to never cease inflicting that damage. The average Gamera villain is
ferocious, but general audiences have never heard about them. Everyone knows
Godzilla, and this being an event film, it has to be special and thus more
brutal I think than the average Gamera film. It has to be something that
celebrates both roles in a way that makes sense.
I have long had a really
odd idea about how to make Gamera’s suffering integral to a movie that I do not
think could work in this premise but want to share anyway to give a sort of
indication for the kind of thing I am going for. I am far from an expert on
ocean acidification, but I have heard that one of the things it can do is weaken
turtle shells. Gamera becomes even more vulnerable to piercing attacks in that
scenario, and, as the increasing ocean acidification that Gamera cannot cope
with would be something the humans would either be causing or be able to try to
prevent, the movie can incorporate themes of man’s relationship with nature as
a throughline through every appearance of Gamera’s gummy malformed shell and
every fight scene where it utterly fails to protect him. In that sense, the
exposition, the action, the creature design, and any liberal characters in the
story unite under a common theme. I do not want to get too political in the
expression of this idea; it is more about the stakes for Gamera through a
shorthand of common environmentalist themes. I am not signing off on vague
projections that the Gameras will go extinct by 2053 unless we lower our carbon
emissions by 3 percent, nor am I celebrating the increased cruise ship traffic
and revenue that will occur once Gamera’s sea habitat melts, and if I did err
on either of those sides, I wouldn’t say so on Plan9Crunch. What I want is a
movie that explores the relationship between Gamera and humanity, specifically
in a fresh new way because we’ve gotten that movie several times, and it has
gotten better each time so we gotta keep that upward projection going with
creativity and wild swings like they used to do in this series.
Hopefully, now you
understand what I am going for, and I can begin laying out this concept. When
Noriaki Yuasa directed 7 out of 8 of the Showa Gamera movies, he injected his
own thoughts on the value of children and childlike ideals in contrast to adults
and their ideals into those movies. It has become common to criticize his
Gamera films for being child friendly and all that that entailed in this
specific series. The darker and more serious Heisei series is where many Kaiju
fans think any Gamera revival should begin, but I disagree. The most recent
projects Gamera the Brave 2006 and Gamera Rebirth 2023 feature Showa (Yuasan)
Kaiju and child focused sensibilities with the better effects and literary
maturity of the Heisei trilogy. I detest the notion that fans of a series
should either avoid resembling or fully ignore a large majority of the series
for any reason. And, in this case, for the “traditionalists” like
Hiroyuki Seshita (Gamera Rebirth) or myself, it is impossible to fully divorce
new from old.
The defining portrayal
of Gyaos is what the Heisei series decided, that the ancient Atlanteans created
Gyaos as a species that ultimately destroyed them. While I have the utmost
respect for Shusuke Kaneko and his team, that concept originated with the Space
Gyaos and Terans in Yuasa’s Gamera vs Guiron. Again, with Kaneko’s trilogy,
each film is better than any of Yuasa's, but granting respect to the franchise
as a whole is attributing and integrating what has worked before. (The tension
between the self defense force and Gamera in Gamera: Revenge of Iris is
subsequent to that subplot in Gamera vs Jiger, and Gamera Rebirth understood
that, drawing from both Gamera vs Jiger and Revenge of Iris in the episode
covering that conflict.) Even the goofy kids work in context because, done
right, it magnifies the stakes and terror of a disaster to have children as the
point of view. Godzilla vs Hedorah does that extraordinarily well, juxtaposing
horrific pollution imagery with a goofy child, and with this in mind, there is
no single excuse to exclude children from a Gamera movie at this point outside
of every artist’s own discretion.
All that said, for my
own part, not every child protagonist is going to be as good as Toru in Gamera
the Brave, and I do not really want to stake such an important crossover movie
solely on a goofy kid that might not be able to act and a goofy tone that might
not resonate. I will have a traditional heroic adult leading man in the vein of
Kojiro Hongo from Gamera vs Gyaos, but a prevalent motif in the Showa Gamera
films as well as GtB and Rebirth is that adult humans are to be morally
understood through their proximity to and acceptance of the ideas of the
children. The childish scientists in Gamera vs Zigra are useful because they
have become like the children, and Tazaki from Gamera Rebirth grows to care
about the children as his arc in the show.
The way to reach the
Kaiju audience with an earnest and focused Gamera story would be to
rehabilitate these concepts and put simply, have an adult fighting to save a
group of children for the entire movie but crucially every major plot point
where he saves them has to be because he learned from them, their distinct
outlook especially in how the kids in these movies always know Gamera is looking
out for them. We will juxtapose this human protagonist with Gamera because
their goal is the same, both will be vulnerable, and the only way to achieve
this goal of furthering the future generation will be to work together. That is
a very simple story, but I have some ideas to make it resonate (keep in mind,
fully untested ones, since I have not written fiction for any publication, nor
been anything more than a paid extra in film).
People always criticize
the human characters in kaiju movies, and Godzilla is the archetypal kaiju for
most people, so the discourse always amounts to “Godzilla Minus One is the
first movie to have good human characters, etc.” I think the human characters
of the Godzilla series the vast majority of the time have had good writing with
competent establishing scenes and little in the way of contradiction to the
logic and thematic value of their progression through the story. Having watched
the same movies as many commentators and yet feeling as differently as I do, I
will hazard a guess that the solution to this problem isn’t that dozens of
writers and directors in one of the longest running franchises ever have all
made the same mistakes creating characters; instead the issue is more likely to
be that the conventions of the genre including sympathetic expressive monsters
splits the focus and that ultimately the reason for that knee jerk response is
that the humans are seldom the best part of the movie and thus liable to be
someone’s least favorite part.
In the recent
Monsterverse films, Aaron Taylor Johnson’s Ford Brody has a complicated
background shown in the film that informs his choice to join the military as
well as the distance he keeps from his family, Kyle Chandler’s Mark Russell has
an arc of forgiving Godzilla for collateral damage that serves the themes of
coexistence in the movie while contrasting other key characters that fail to
learn his lesson, and Alexander Skarsgard’s Nathan Lind has a textbook but very
effective arc where he slowly and visibly takes responsibility for Kong. To
toss all of that aside without even addressing it and say “the humans were bad,
but I really liked when Godzilla started wrestling” is reductive but ultimately
very human. Godzilla Minus One grounds Godzilla within Shikishima’s perspective
to the point that the finer aspects of Godzilla’s characterization go unstated
in the film’s exposition, only existing in the background of the scene (such as
how Godzilla only kills the people on Odo Island who shot at him and seems to
understand that Tachibana and Shikishima did not).
So here is where I want
to take a swing in this hypothetical movie no one will ever give me free reign
on. Many have stated that Minus One is the only film where they did not root
for Godzilla, instead just wanting to see the humans succeed. I understand it
would be very difficult to recapture that, but there are more options here than
have been considered. I want the ultimate underdog Gamera, the ultimate vicious
force in Godzilla, and I want people to not only care about the characters but
prefer watching them to watching Godzilla. I think, pending proper
experimentation, the way to solve this is to have the kaiju fight be so brutal,
it is actually hard to watch. Then, by default, not only do you want to watch
the humans, but you are fully on their side.
Specifically, I think
that the structure of this movie should be that Godzilla is attacking a city
that the lead and the kids cannot escape from almost the entire time, and, when
Gamera comes in to defend them, Godzilla just beats him up and resumes
meticulously dismantling the city intermittently. Rather than give Godzilla an
absurd amount of screentime, I think we let him do something very brutal, make
it look like we will cut away but linger just a little bit longer every time to
build up that sense of dread. In that sense, Godzilla here will be essentially
a slasher villain, scoring gory finishers on the turtle and whatever human
characters are expendable for this pitch. Godzilla has his fans of course, and
this characterization will still be a logical offshoot of his previous
behaviors, but I do not want the audience to root for him here.
And that is for an
additional reason. I can’t write this pitch to where Godzilla wins, but having him
dominate every round in the hardest fight Gamera has ever had, should satiate
Toho. There is such a thing as too much, and I would be very curious to find
out where that limit is because Gamera usually suffers a lot more than Godzilla
does in his movies. But, if done correctly, the sense of catharsis in a Gamera
win would be palpable.
The Godzilla rampages
wherein he relies on his atomic breath to slice the buildings are a good show
of force for his best weapon, but they are less personal than when he relies on
his teeth and claws with some blasts of the atomic breath for emphasis. At the
same time, this Godzilla is fighting Gamera who also has limbs and a ranged
attack in the form of fire breath. I think, in order to make these beasts
complimentary, that not only would we reduce Godzilla’s atomic breath usage
considerably, but we make it like the puffs of atomic mist that it was in the
first film. It would resemble Gamera’s fire breath, and so, in their first
showdown, you would expect their attacks to work equally well and cancel each
other out, but a wisp of nuclear energy is going to negatively affect Gamera
more than a blast of fire would Godzilla, so it still means Gamera has to rely
on his intellect to counteract Godzilla’s atomic breath. We get to include and
then subvert a beam lock scenario almost immediately.
I would want a ferocious
look for Godzilla (the Minus One design would frankly be perfect, but the
proximity to Minus One could be deceptive, so otherwise, a sharper melee
oriented design inspired from the 1955 Godzilla Raids Again suit would work).
Gamera can be as cute or as fierce looking as necessary; the only notes I have
for that would be that he should have the shell but also tusks and either
notable use of his tail or else very sharp turtle claws and actually probably
both. And, because this is the motif I want to reinforce, yes Godzilla will
tear off those claws and perforate the shell, because it is Gamera’s heart, not
his vital and defensive organs that will earn him a victory. That said, it
would be nice to see Gamera use his tusks for something this time, so maybe we
can have him slash one of Godzilla’s eyes at one point late in the
battle.
I have kind of been all
over the place building up my vision for this film, and I apologize for that,
but I think I have made clear what I am aiming for and can now go more into
specifics. Within the destruction of a Godzilla attack, a sympathetic and
open-minded adult man tries to bring himself and a few children to safety,
having to rely on his wits and ultimately the insights of children to survive.
The next step is naturally to put this into a structure to best emphasize the
characters, motifs and themes.
Some permutation of the
three act hero’s journey is usually ideal for the type of story this is, except
that in a strict survival scenario with a small cast of mostly children and
only two major monster combatants, finding threshold guardians and mentor
characters will be difficult. If there are any other major human characters, I
would prefer them to be part of the group from the beginning and die for either
acting against the children or failing to integrate their outlook (rather than
the “adding allies and enemies in the middle of act 2” that usually happens).
The simplest way to play this would be to have Gamera as the mentor make
psychic contact with the leads in act one.
We could use the
franchise shorthand of a magatama bead or, playing into a horror movie
aesthetic, Gamera could appear to the children in a dream as a warm presence
that Godzilla then invades to foreshadow the fear his rampage will bring. (Such
a scene would also be similar to one from Yuasa’s Gothic Shojo horror movie The
Snake Girl And The Silver Haired Witch.) Casting Godzilla in Michael Myers
esque shadow until a full reveal at the start of act two could also allow us to
include a scene of the children drawing Godzilla, fearful of his arrival, such
as the Heisei series notably had.
We would also have to
set up some Chekov’s artifacts and locations to enable later payoffs as early
as possible. The boys in Gamera vs Guiron have a cap gun that they later use,
and it was important to see them use it on Earth before they pull it out on
Tera. That was a cheesy relic of its time there, so I would be very curious to
find out how far we could push a plot point like this in a more serious film;
is there a chance that the right amount of desperation and film trickery could
make an audience take a toy gun shooting at a real monster seriously? I need to
emphasize that the point of it would be the adult assimilating and growing from
the way children see the world, grasping to that childlike innocence in the
depths of despair.
For the primary
environment in this film, I am picturing an apartment high rise or at least
some building with multiple levels. As such, it will be important later on in
the movie to understand the primary and secondary methods of travel throughout
the setting and also how the kids (and thus the audience) should feel about
them before and after they are relevant. Again, I am completely untested when
it comes to this type of artistic expression, but I think it is important to
give the audience a chance to be scared before they have to be for how much
more effective the suspense can make the actual scare. If for instance, I want
a big kill set piece to occur on a staircase, to properly prime the audience
for that scene, I should cast the staircase in a negative tone beforehand and
have nothing happen the first time.
By this point, it is
probably sounding like a horror movie, specifically I will draw a bit from
slasher movies, and, yes I am aware that the human characters in those films
are often also criticized very strongly in the film discourse. But, within the genre,
the characters that are written to matter, mean something and say something
like Sidney Prescott or Laurie Strode, those characters are celebrated. So this
is a worthy pulpy swing to try on a project like this.
Because a pitch really
cannot get across themes in the same subtlety as a film, this might come across
stilted. Please, leave your impressions and constructive notes of criticisms as
comments below. In any case, the film would begin with the kids in some
paracosm playtime through a vent or crawlspace that exists within their
apartment or high rise or multi level building or whatever the setting is that
fits these specifications. Notably, they consider using the staircase in their
game but regard it with a sick dread that the film’s cinematography will
reciprocate, motivating them to go to that aforementioned crawlspace.
Specifically, this scene needs to get across a shortcut between locations, and,
if it would work, we can work some esoteric spiritual foreshadowing of the
danger into their game, whether Gamera’s warm presence reaches in or they are
imagining they are running from a Beast that will soon show up. If not for
that, it would be difficult to organically introduce much foreshadowing in the
way of Godzilla appearing to this location, but I really like the idea of a
scene where the adults are arguing and only a child has the clarity of mind to
look at the television screen reporting on Godzilla’s approaching rampage.
When Godzilla does
arrive, he will destroy a building, as we are accustomed to seeing, but we will
immediately juxtapose that image with Gamera as a benevolent figure, possibly
reaching out to the children in a dream. Gamera’s full arrival would come after
Godzilla’s and be a turning of the tide…until Godzilla almost immediately gets
the upper hand over Gamera, spraying blood with deep claw gashes and knocking
the turtle out to resume destroying everything. We can figure out the details
later.
The main character of
this film should have something to learn from these kids, and so, for the sake
of time, we will just say that at a base level we will show this by him being
unhappy and unimaginative but the kids being happy and imaginative. The kids’
innocence will fuel Gamera and also redeem this man, but for redemption to be necessary,
so is culpability as we mentioned, and the simplest way to get this across is
to have his job somehow be of the same kind of nuclear testing that created
Godzilla. That way, he brings knowledge, understanding and also a tense karmic
suffering.
One important aspect of
slashers that often goes overlooked is that the rampage has to be related to
events in the backstory of the characters. This is intrinsic to every sequel,
but also original films: Michael Myers starts his story 15 years before the main
plot of Halloween, much of the first Nightmare On Elm Street is about
uncovering what happened to Fred Krueger that motivates his spree, and Pamela
Voorhees would have no reason to kill if her son Jason had not drowned before
Friday the 13th’s present day. Godzilla lends himself to this trope
exceptionally well because there almost always is that unspoken tension of how
we as humans hurt or displaced him with nuclear tests long before the story
begins and his revenge is inevitable. Godzilla Final Wars shows us how easily
we can include that as a subplot just from expository innuendo, so we do not
have to waste much precious screentime to introduce this plot point except to
have an adult character mention it.
This also plays into the
practical concern in most slashers of “how can a bloodthirsty serial killer be
the arbiter of morality” that plagues Friday the 13th, Halloween and even
Universal’s Kharis tetralogy in a way that marries Yuasan Gamera to this
slasher format. The new generation of children has no culpability for crimes
against nature and humanity, and it is the corruption of children into adults
that extends this cycle, with the inverse, adults humbling themselves to be
more like children the only possible way out of it. Yuasa grew up witnessing
the change of adults around him responding to World War 2, a younger generation
than figures like Ishiro Honda who themselves had to grapple with their own
role in the propaganda of the time. Yuasa’s contribution to the genre was a
wholesome hero who will always save and uplift the children, but in this new
film, the adults that refuse to save the children or learn from them and Gamera
will be destroyed by Godzilla. And as I already said, Gamera will eventually
prevail over Godzilla, but he needs the help of our adult main character to do
so, however esoterically that will actually play out.
The adult male lead will
have to choose to step up for these kids, and the other adults around them have
to be examples of not taking responsibility for the kids and their own
collective culpability for Godzilla. It would be tricky to adjust the blame and
sympathy the film can fairly cast on the lead whether or not he has any
responsibility for Godzilla’s appearance in this continuity and who the kids
are to him. The audience is not going to like a guy who considers leaving
behind his own children in a tragedy but should become endeared to a man who
cannot bring himself to leave behind children who have nothing to do with him.
The children could be related to the expendable side characters or just random
kids the man comes across.
He should initially look
down on the children’s use of the crawlspace/vents to get around, but, once
Godzilla destroys the staircase and an unlucky adult victim there, he has to
crawl around with the kids and takes to it surprisingly well by adapting to
their movements to the point that he successfully gets them out of Godzilla
danger. As we know, their shortcut leads to some other point in the building
where they will feel safe enough to advance the story with some dialogue where
the adult hero is unable to explain Godzilla to the children but they are able
to begin to explain Gamera to him.
It should be worth
mentioning that while horror wants to shock and surprise an audience, morality
tales will be simple and predictable, so the direction should delineate scenes
for user accessibility. Gamera especially is a children's fantasy, and I do not
want to scare them too much, so I will not try to hide the scary moments. The
suspenseful scenes that do not end in kills will be shot from low angles to
emphasize children’s perspective and how small humans are compared to Godzilla,
but the kill or incapacitation scenes will take a higher more full screen
camera view that should get predictable enough in the flow of this structure. I
feel like this would be a fun challenge for a director, especially in scenes
where Gamera is in the role of the underdog and then turns the tide on
Godzilla.
In any case, the rampage
reaches their building, and Godzilla swipes through the window and incidentally
looks at the leads. Gamera wakes up, we have the subverted beam lock where
Gamera looks to be boiled alive by the end of it, and Godzilla can use his tail
to lasso Gamera’s head into another knockout. I think a cool kill to inflict on
one of the human characters would be to have one get sucked out of the building
into the beam while Godzilla is charging it up. By that same token, the next
major “kill” scene would be on that rickety staircase the kids are scared of,
with Godzilla’s hands reaching out to crush someone. Finally, when they reach
the lowest level of the building, Godzilla’s toe can menace the lead characters;
I think Godzilla’s toes can be well utilized in action scenes to destroy
people, places or things. Throughout all of this, there will be moments where
we can see Godzilla attacking, Gamera defending and their fight throughout all
of this. During the staircase setpiece, Gamera will look at the human lead and
the children, and he can think about that moment for the rest of the film until
the end, where they witness Gamera losing the arm and falling over. The adult
lead, while holding the children close to him in the rubble, will reach out to
Gamera, hoping and praying on his name, believing that the encroaching glow
through the dusty fog is Gamera and not Godzilla.
At this point you may be
wondering how literal we rational adults can really afford to take this story
of the kids who already know of Gamera before he arrives trying to survive a
natural disaster especially because it all leads up to that image of the
protagonist facing the formerly Godzilla filled cloud and reaching out to
Gamera. The ambiguity is not essential to this pitch, but it was an inevitable
unintended deconstruction of those original films that the kids’ omniscient
perception of Gamera could be warped or otherwise unreliable. It was also an
intentional aspect of the Heisei Gamera films’ ending; do you believe in
Gamera’s victory?
I like the idea of
letting the film end on that image and relying on the audience to have faith
Gamera won; that way the audience can experience some part of the protagonist’s
journey. This could also be a loophole to allow Toho to make a film where
Godzilla loses (if the film does not confirm it). However, it would be pretty
jarring for a Gamera film to end with the possible implication that Gamera
failed and Godzilla will kill the children, so after the credits featuring a
new recording of “Song of Gamera,” we will have the actual last scene of the
movie, confirming Gamera won through a conversation of the remaining characters
that confirms the main character did learn the lesson his arc revolves around.
In practice, this is actually a reference to 2002’s Godzilla Against
Mechagodzilla where the actual movie did not complete the story, and the
denouement, given through a post credits scene, actually finishes the movie and
the lead character’s arc resolution. It has always been neat to me to have a
movie that is not really over until the entire runtime (counting credits) has
come and gone.
I will make no claims
that this is the best story to tell with or about these two characters or even
that this is a good story. The interesting facet about this exercise are the
constraints I put on myself for being a fan of both franchises and how that
manifested as an esoteric examination of childlike faith in a savior. I can
cite where those themes come from in the original run of Gamera films and even
some Godzilla films where Godzilla fills that role or the antagonistic role in
that kind of story, but it still does feel weird to go there. Godzilla vs
Reptilicus or Godzilla vs Yongary would be much easier to write; yet at the
same time, there is still also a lot less to make those match-ups special.
Every devoted fan such as myself would have a different idea how to make this
work, and I wonder if perhaps the best way to get the best movie even at the
expense of the franchise references and themes would be to contract someone for
this who is not a dogmatic fan and has less restraints to do whatever they
want. Still, this is my pitch, and I would like to hear your thoughts on it and
your own opinions on how to write this fight.
Wednesday, November 26, 2025
Reimagining Gamera As An Ultraman Season?? Gamera’s 60th Anniversary Celebration
By Joe Gibson
To celebrate the 60th
anniversary of the original Gamera film, I am doing a couple “What-If” scenarios
for Gamera corresponding to other notable Tokusatsu franchises. In this essay,
I will be crosspollenating the Gamera characters and tropes with the Ultraman
formula as a template for where the franchise could go from here (as
unfortunately Rebirth seems to keep the tradition of being very good and yet
killing the Gamera franchise indefinitely that previously happened with Gamera
3 Revenge of Iris and then Gamera The Brave). Along those same lines, you can
look forward to a video in the coming days where I throw my hat into the ring
with my idea for how a Gamera vs Godzilla film could function.
Gamera Rebirth actually
is a pretty good template for how to adapt the series into this premise, but it
is a very short show dealing with a small monster cast (but also more focused
on being season one of Hiroyuki Seshita’s unique Gamera vision). Still, the
bond between Boco and Gamera, as derived from Asagi’s metaphysical connection
to Gamera in the Heisei movies, would be the analog to the merging of Ultra
with human, and the sinister Eustace Foundation that teams up with the kids but
also has ill intentions toward them would take the role of the attack team
pretty much as is. Other important tropes for this exercise would include the
increasingly powerful enemies and unlocking abilities of the hero. Rebirth was
a little arbitrary about when Gamera could use his higher level abilities, so
the status quo here will pertain to the increasing knowledge of Gamera’s child
priest/priestess and willpower contrasted against increasingly strong kaiju. In
place of a color timer, the concept of this child taking on the same damage
that Gamera does will serve as a time limit for each fight (notable in Rebirth
as well as the Heisei series).
One of the challenges
behind any Gamera revival is balancing Gyaos with the other monsters because,
as the Heisei series codified, Gyaos is not only the main villain of this
franchise but also very easy to tie into Gamera’s own origin for peak
efficiency. Rebirth introduced the idea that the same faction created Gamera
and Gyaos but also Jiger, Zigra, Guiron, Viras, etc, but adding back in
Ultraman means that the original alien origins for at least Zigra, Viras and
Guiron should be important again even if a faction like the Eustace Foundation
can still be controlling most of the Monsters of The Week. To start,
Gamera’s origins will be an overarching mystery but akin to the Heisei series
setup of being created to destroy Gyaos and also existing alongside Iris, who
is either a failsafe for him or an evolved Gyaos.
Ultraman Omega episode 1
features the Vagsect horde that (presumably) reappears later with a separate
monster as the primary antagonist MOTW, so that would be the ideal situation.
Gamera rises to deal with the Gyaos swarm in a cold open, and the ensuing
battle leads the child to a weakened Gamera and the magatama bead to connect
them. As they bond, the other characters in the Research Attack team can track
the real MOTW released by the villains (that will end up to be this research
team as a plot twist later on), and I would suggest Barugon as a weak(er)
episode one kaiju that can very easily be released from an egg within the same
episode it rampages. The child will start a friendship with one of the agents
in the attack team here when the plotlines converge, and the following episode
can have the actual recruitment occur. (As much as this premise relies on
Ultraman tropes, being a child-led toku show means Johnny Sokko’s structure is
also necessary to think about.)
Though Toru is the best
child character in the entire franchise, and Asagi and Ayana are the runner
ups, I think this star should go in a different direction from those and also
probably be a girl. There are fewer well developed female child characters than
male, but that is not actually why I would want the lead character to be
female. Gamera vs Guiron features a sort of Cassandra archetype in Akio’s
younger sister Tomoko who gets left out of their adventure and tells the adults
what happened (but no one believes her). A lonely left out character like this
would justify how the allure of the attack team overpowers her finer
sensibilities. Also, Tomoko’s only real friend in the movie is Officer Kondo, a
very goofy incompetent police officer played by a notable comic actor, and
replicating that dynamic in the confines of this attack team could lend one
sympathetic Special Agent character left after the reveal of the organization’s
ill intentions (casting a comic actor in this role would also help). There are
a few Ultraman shows that do something like this.
Naomi’s uncle in
Ultraman Orb was a VTOL agent but also very comedic slapstick character, and,
in Ultraman Geed, Riku’s older sister figure is essentially an ICE agent but
very selectively competent at her job (and it’s that last part that keeps her
entertaining). Adding back in analogs to Akio and his friend Tom as side
characters to get kidnapped and eventually grow to respect the Tomoko stand-in
could round out this cast (it is not unprecedented to abruptly kill off the
entire attack team midway through an Ultraman show, so it is important to have
other characters exist).
Most of Gamera’s enemies
get a film to themselves to prove them a great threat to Gamera so powerscaling
is difficult to establish. Of the Showa era kaiju, Viras was actually pretty
definitively the weakest, only lasting one fight, but Rebirth positioned him as
a boss kaiju. In a 25 episode season, we could easily do both especially
because Viras is just the larger form of notable Virians. The Virians would
shape up as larger villains, but, unlike the Gamera films, Ultraman television
shows usually feature multiple alien invaders at the same time, and it would be
cool to see disparate alien campaigns fail and the survivors unify against
Gamera (basically we see the Planetary Invasion Syndicate from Ultraman Orb
form but with Virians, Zigrans, Terans, etc). So as part of this storytelling,
Zigra and his ilk would be deliberately compared to the Virians and then exist
alongside them so Zigra himself will be more powerful than the weak Viras but
less powerful than the strongest Virian.
If episode one covers
Barugon, episode two can be the Virian’s first attempt at conquering Earth
(through kidnapping and replacing humans with Virians and then, when discovered,
converging into one being Viras and fighting Gamera). I think it is somewhat
important to include a scene where the lead character knows some people are
Virians in disguise but no one believes her. Then we can adapt Nezura if some
rats feast on tissue samples of the fallen Gyaos (eventually revealed to be
intentional by the attack team), with episode four being the Zigran’s first
effort, contrasting the previous Viras episode (instead of disguising
themselves as humans, they just brainwash a human that the attack team
mistakenly kills and waging a more overt offensive to lure Gamera out). These
would be increasing in threat level, but the main advancements for Gamera would
be agility and endurance. Barugon froze Gamera but was tanky while Viras was a
very slick opponent, Nezura would have strong rat teeth but each be as wriggly
as Viras, and Zigra, with his ocean aesthetic, paralysis beam, strength and
speed, would wrap most of these attributes together, necessitating more
abilities from Gamera than just fire breath. With Zigra dead, I would have it
that no other Zigran can grow to giant size but the invasion force still needs
to colonize Earth so they approach the Virian delegation.
Ideally, there would be
hints within the show at the attack team's true intentions, maybe as simple as
literally showing something very damning before the context of that is clear.
But the thing is uh Gamera Rebirth did a great job of crafting its Eustace
Foundation twist, but it seems no one else paid attention to Emiko’s clear
manipulation in episode 3 of that show, so it has to be even more blatant for
it to register in this fandom I guess. Garasharp can be the fifth episode's
MOTW, and the main thing of note for this is that we can just adapt the short
film’s ending where Gamera wants to save and protect Garasharp’s young this
time against the attack team. If Garasharp has two children, they can both come
back in a later episode post reveal, the attack team having gotten to one of
them.
Six episodes feels like
enough time for other monsters to shine consecutively, so one Gyaos will have
grown to giant Super-size in the meantime, and I suppose if you want to play up
the inorganic body horror angle some incarnations apply to Gyaos, you can have
it be that Super Gyaos is actively mutating to better combat Gamera. After a
hard fought battle codifying whatever new power also defeated Zigra (let us say
the heated Plasma Fist), Gamera dispatches Gyaos into several pieces scattered
about the countryside, and the episode can leave off on a lizard chewing on
some pieces.
In a pre-existing video
ranking all the Gamera Kaiju, I declared Guiron my number one Gamera kaiju (All 30 Gamera Kaiju Ranked, Except Iris Who Joe Forgot). As such, he is the most important kaiju for me to get
right in this show, and I want to take a big swing with him that you will see unfold
over the rest of this pitch. In the original Gamera vs Guiron, two young boys
travel to an alien planet where there are two sole survivors that want to eat
their brains and assimilate Earth culture. There is a sort of shadow
relationship between Tera and Earth down to every notable aspect, the people,
the guardian monster and even the monsters that attack that planet. Adjusting
that slightly, the dark mirror of Tomoko and special agent Kondo would be an
abusive mentorship (which will expedite the plot point of one Teran shooting
the other midway through the adventure). As I am still recycling Akio and Tom
into this premise, we can still have the Terans kidnap Akio to feast on his
brain and have Tom get captured trying to save him. Up until this point, they
would be minor characters in this show, only interacting with Tomoko, but the
attack team rescuing them would lead to further importance and heightened
stakes when the attack team can also kidnap them post villain reveal.
For the actual kaiju
matters, Guiron is too cool to go down this episode, so, even after trying
every new power he has, Gamera is unable to destroy the knifeheaded monster.
Still, there is a pretty clear thematic point of comparison in this battle to
clarify why Guiron cannot win either; Guiron is being controlled
dispassionately by two evil beings in conflict with each other. The warm
partnership of Tomoko and Gamera with their mutual respect for agent Kondo will
be able to survive longer than the partnership of the Terans with Guiron. The
last Teran dies in an explosion, Guiron is left on his own for a later episode
to explore him, and the Zigran and Virian coalition moves into the Teran base
to begin construction on a new monster to defeat Gamera once and for all.
Two episodes after Super
Gyaos’ debut and dismemberment is enough time for that lizard to eat the
carcass and mutate into Zedus. Though this monster is one of my favorites, I
cannot contrive a scenario for him to reappear, so not only will this be a
definitive battle, it will probably be a very quick one since, by design, Zedus
is only really a challenge for a Baby Gamera. Because every Ultra series show
has around 20 episodes, not every monster fight is an increase in challenge,
but the hero still does progress the whole time, so you will pretty immediately
run into an overkill scenario where the hero uses one of their special forms or
kaiju helpers in a fight against an admittedly pretty weak villain. Zedus’
tongue will pose little challenge to Gamera, but he will still use the Plasma
Fist to show that the bond between the Tomoko character and Gamera has more
energy than before to where it is less draining to use this move.
I wanted to save Jiger
for later, but, as I am now realizing, it is very difficult to pace these
monsters over the course of 25 episodes in a way that does not feel arbitrary,
and every creative currently doing so on the Ultra series has been doing so far
longer than I have been. In any case, episode 9 is far enough separated from
Barugon so as to not feel redundant of including another overpowered quadruped.
One of the areas Rebirth fell short was adapting Jiger; she came off as more or
less a dinosaur version of Nezura with none of her old powers, so this episode
would take roughly Rebirth’s perfectly updated design but stick all of the
powers back on. She will shoot barbs of hardened snot, be able to fly and all
of her various powers, but notably, she will also impregnate Gamera again.
Gamera will have to use his Burning Fist on himself to abort the child, and,
while this happens, on the human end of this relationship, the child character
will have appendicitis. This feels like clever mirroring for that.
Now, with all of the
main Showa foes out of the way, Powered Gyaos can show up, and, as you may not
know, the conceit behind Powered Gyaos is that it is a Voltron of these Showa
era foes. (To round this monster cast out, I have to bring in some obscure ones
that you hear about in my ranking: All 30 Gamera Kaiju Ranked, Except Iris Who Joe Forgot) Now obviously, I have plans for the Virians, Zigrans and
Guiron outside of this Voltron later, so it will just be a composite of cells
left behind in their fights against Gamera. Specifically, the show will imply
it is the Zigran and Virian coalition’s doing, but, post heel turn reveal, the
Earthbound attack team takes credit for it in the back half of the season. Even
so, the Ultra series does not need as rigid of an explanation for how a fusion
of kaiju can appear between appearances of the kaiju within; Ultraman Orb has
two different forms of Zetton, one of which comes back after Zeppandon, who is a
separate fusion of a classic Zetton and Pandon, who also appears in a new form
in that show before that point. I have less to say about the actual fight.
For the midseason two
parter, the Zigrans and Virians with Teran materials will have created W, the two
headed Wyvern kaiju and scrapped archenemy to Gamera. This feels like a natural
place in the season for such a concept and also for another powerup for Gamera.
The only problem is he seldom powers up too much, so we are only left with a
few moves from previous shows (even Gamera the Brave had to make flight one of
the powers Gamera has to grow into). If handled with the proper gravitas,
“bigger concentrated fireball” can be the powerup; otherwise, it can be a new
armored form akin to Rebirth’s design or maybe eye lasers because Godzilla also
got those once for some reason. All we know about the original Gamera vs W
movie pitch is that they would have fought within flames, so a more durable
form would make a certain kind of sense.
Episode 13 seems to generally
be the obligatory Recap episode, showing stock footage of all of the previous
fights as we go into the next half of the season. In the past, I have skipped
Recap episodes for some shows; other shows have a built in reason not to skip
the Recap episode, be it unpacking a major plot development/reveal and actually
including a monster suit as in Ultraman Omega. For this fictional season of
television I am envisioning, this is the best place to have the main characters
figure out that the attack team is up to something and even behind some of the
monsters’ attacks. What adds to the tension building between our leads and the
faction though is that the next conflict, in a two parter, will be the invasion
of the Legion horde that forces a teamup. Legion is far too big of a concept
with far too many forms to fit into one episode, and, frankly, they could be 4
episodes easily, but the basic idea is to put Legion into the Galactron role in
Ultraman Orb. Legion will be the strongest monster up to this point in the show
and probably one of the three most powerful in this show in general.
For episode 16, I would
want to have the return of Guiron, and, like in Gamera Rebirth, I want Guiron
to chop one of Gamera’s arms off (the specific scenario would be Gamera trying
to use the Plasma fist attack but Guiron being able to parry and riposte). This
would again force the idea of potentially teaming up with the attack team, but
their full heel turn would come about here, raising the stakes by kidnapping
one of the characters. Now I have written myself into a corner entailing the
divorce of a little girl’s arm from her body since it happened to Gamera, but I
want to pull some shenanigans. The magatama bead or whatever plot macguffin
links the girl to Gamera would be the beta capsule here, and Ultraman often
loses his transformation device, so in an Ultraman 1966 Gomora scenario, Guiron
wins and leaves, and the hero drops the magatama bead, resulting in her not
suffering the damage but also being unable to move Gamera until she finds it.
In episode 17, our
heroes will try to rescue the kidnapped friend (let us say it is Kondo to tap
into that Johnny Sokko rescuing Jerry Mano homage) without the use of Gamera
and the magatama bead. The attack team will unveil the Monster Of The Week,
Iris, an alternative hero to Gamera with another magatama bead link from the
same civilization. Ideally, up to this point, the mystery of Gamera and his
origins has been sufficiently teased. This episode would fill in those answers
about the prehistoric civilization creating Gamera and some of these monsters,
but we would deviate from Rebirth’s reveal that some of the people in charge of
the villainous faction seemingly are from those days; this attack team is just
interested in control.
We can juxtapose that
with the genuine friendship Gamera has with the kids, and so, while one notable
attack team member uses the Iris magatama bead to control it, Gamera will
ultimately step up to protect Tomoko and her friends without her needing to
control him. I want this to be a notable subversion in the show where the
audience expects that the traditional “losing the transformation device and
finding it in the right moment” trope will start happening in the show, but
instead, it just exits the show. I also kind of want to include this as this is
more similar to Johnny Sokko in that I have separated the lead character from
the fighting force, and that show was a little bit hard to read in terms of
when Giant Robo gained sentience and independence from Johnny. The kids
successfully rescue Kondo, and the attack team gets to work on other
alternative monsters to Gamera, but we can leave that plotline for an episode.
Next would be the
reappearance of Viras, and the vision I have for Viras II is that a different
notable Virian that survived the events of the W two parter slinks around the
ship assimilating the other Virians and Zigrans there to become a horrifying
giant mutation of a Viras. It would be a different kind of cold open than
Gamera vs Viras proper had but with a similar doom aboard the spaceship. The
actual battle would be fiercer and grosser than the first Gamera vs Viras fight
in this show, and this can be when Gamera unveils a new special move. In order
to fully disintegrate this writhing mass, Gamera’s plastron opens and a greater
beam comes out as you have seen before in the Heisei films. Naturally, that
would be very physically taxing, and Gamera will be very weak for the next
episode, which will entail that other Garasharp that the attack team will have
modified into a weapon in a tragic turn of events.
It is very difficult to
find enough content to spread over a 25 episode season. The ideal solution
would be that the creative team makes new monsters, but, just stretching what
we do have, the mushroom headed long armed absurdly named Marukobukarappa that
has been planned for several projects but never appeared could work here. And
since the comedy has been lacking up to this point, make the episode a comedic
farce. That’s all I’ve got for that. Then, I think Bodera from Gamera Rebirth
Code Thrysos was a really cool design for a prototype created kaiju so the
attack team can send that out, and then for episode 22, Guiron will get his
third episode. Since Gamera is currently down to just one arm due to the knife
headed monster, there will be a ferocious rivalry, but I want their fight to
resolve peacefully. As the horde of giant mutated Hyper Gyaos roll in, Guiron
decides to fight on the side of Gamera, becoming the obligatory helper kaiju,
the sword and shield fighting together to save the Earth. Maybe it is obvious
that I like Guiron a lot, possibly too much, but that is the big swing I would
want to take with his character since he is anomalous for being a mirror to
Gamera in that original film and still being treated as one of the evilest
villains despite killing the most Gyaos of anyone. This will also be the end of
Gyaos as a villain in this show.
One thing I find very
poignant about serialized television is that it ends, and I have really come
around to the idea of that ending, at least in tokusatsu seasons, denoting the
death of the giant hero. Ultraman and Giant Robo both die in their series, and
it is an early lesson to a child audience of the fragility of life and nobility
of sacrifice. Gamera also dies at the conclusion of his Showa film series (and
Gamera Rebirth), ambiguously dies at the conclusion of the Heisei series and
dies at the start of Gamera the Brave, so he takes to this. Gamera’s Showa
series death was against Zanon, a metal ship that could send out his previous
monsters, and I talked about a way to rehabilitate that concept with a
different monster in my kaiju ranking video.
The final two episodes
of this show, marketed as the Death of Gamera, will be about fighting Morphos,
the artificial shapeshifting kaiju made of metal the attack team creates that
destroys them before taking on the form of every other monster Gamera has
fought in this show. Whether in stock footage or new battles, it is the
opportunity to do something really interesting here and exhausting for Gamera,
but the final form of Morphos will be a metallic Gamera, and Gamera will have
to use his Plasma Glow across his entire body alongside the plastron beam to
recreate his self destruction move from Gamera the Brave to take out Morphos.
I will discuss this in
the Gamera vs Godzilla video, but this exercise is interesting in that I am not
fully satisfied with the pitches I make as a fan of these franchises for them.
The urge, and in this case obligation, to pull from all corners of the
franchises I am referencing constrains me into very odd and specific writing
decisions. But of course, I wanted to do something special to celebrate
Gamera’s 60th anniversary, and I will now turn it over to you to share your
thoughts in the comments. Let us know your thoughts on this pitch and if you
would like to see Gamera and Ultraman crossover, even how you think it could
go.







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