Monday, September 30, 2024

Plan9Crunch Review: The Snake Girl and the Silver Haired Witch

 


By Joe Gibson

 

Introduction

 

According to David Kalat’s film commentary on the Arrow release of The Snake Girl And The Silver Haired Witch, this film melds together the genre conventions of Japanese horror throughout the century (from the Classic ghost tales to middle of the century monster horror), but the most important genre influence comes from manga artist Kazuo Umezu, who wrote the source material for this film: Reptilia. While Kalat argues that this is not a children’s film due to the dark subject matter and frequent scares but instead a slipstream horror that only appears childish because it stars one and was made by childish director Noriaki Yuasa, I would argue that books/films such as Coraline prove first that children’s media can carry dark subject matter and second that subgenre classification is usually still possible for those works. Because it draws so much from Umezu’s works in the manga medium, this film corresponds to the tropes of Shojo horror. (And this extends to Kalat’s reasoning for his classifications since Snake Women are frequent in Classical Japanese horror but also in Umezu’s shojo horror…).

 

If you are unaware of the different types of manga, the simplest way I can explain is that intended audience often is the name of each genre (Shonen manga is intended for young boys, seinen for older boys). Shojo manga is manga directed towards young girls, and Shojo horror would be a subset of that.  As Elliot Michel Weber’s thesis defense from the Florida State University Libraries (https://repository.lib.fsu.edu/islandora/object/fsu:854133/datastream/PDF/view) argues, Shojo manga mostly utilizes themes pertaining to the life and development of women, with the horror reflecting body dysmorphia during puberty and the influences that mothers have on their children. The Snake Girl And The Silver Haired Witch, starring two young girls whose rivalry begins from developmental beauty and ugliness while also contrasting two different types of mother figures, is a near perfect fit for this. (Coincidentally, Coraline, a portal fantasy story, also stars a young girl figuring out her place and role in society while encountering two different types of mother figures, and the difference in end result is something I would attribute to cultural differences between the creatives.  This is also why I resist the recent pop culture push to classify any culture's Other World stories under the similarly vague Japanese term Isekai, since neither shojo nor portal fantasy seemed to cross the sea in popular discourse.)

 

Disclaimer

 

I have an ulterior motive for discussing this particular fine example of Japanese Shojo horror: it has the potential to be the missing piece in my ongoing Jungian analysis of Gamera vs Guiron (Link here: https://planninecrunch.blogspot.com/2024/04/a-jungian-exploration-of-gamera-vs.html).  Indeed, from what sources analyzing it I could cite when I wrote that previous article, this seemed to interplay uniquely with the pieces of my argument, but I still could prove no outright connection between Noriaki Yuasa, Christianity, Jung or portal fantasy (despite the textual analysis of Gamera vs Guiron that seemed to imply such connection).  Much of this review will be devoted to furthering that connection.  However, this film is so unique (to my Western sensibilities where a film like Coraline is designated as portal fantasy not Shojo horror), surprising, etc. that this review will also have to go over the film on its own merits.

 

The Film (on its own merits)

 

This is a very well-directed film, to start. Noriaki Yuasa is seen as a lesser director of a lesser series compared to Ishiro Honda and Godzilla, but the major issues that affected the directorial quality of Yuasa's first Gamera film were inexperience and creative differences with Daiei over if the film should be more adult or more childlike.  By the third Gamera film onward, Yuasa and his team crafted a consistent tone and consistent acting until the budgets ran out.  The Snake Girl and The Silver Haired Witch shows us Yuasa adapting a more serious subject matter focused on horror, so the acting is less comedic.  The atmosphere needs to be just as meticulously Gothic as it previously was goofy, so from the opening scene casting Tamami's murder of the house servant in darkness, this film is noticeably effective in building suspense.

 

Tamami is, of course, the titular Snake Girl, mostly masked through dream sequences or obscured by scenery at the beginning of the film, with some snakelike characteristics.

 

The film is unclear and contradictory on a few key details, namely if Tamami is actually a snake woman outside of the dream sequences, if the silver haired witch is actually magic and capable of turning invisible and what age relationship Sayuri, the lead, has with Tamami.  The ambiguity is effective because your reading of the film and its themes will be different depending on what you pay attention to.  Most importantly for right now, Tamami has a facial deformity directly proportional to the evil in her heart, and some of the most interesting imagery of this film is the idea of her skin mask being just a very thin veneer to hide her monstrousness (though the degree of her affliction depends on the focus of the scene).

 

Ultimately, the main point of this story is to contrast lead Sayuri Nanjo, a paragon of good spirit with the unfair world around her, best exemplified through Tamami, the Snake Girl, the Silver Haired Witch, unfair housekeeper Ms. Shige and inconsistent mother Yuko Nanjo.  None of this would work if Yachie Matsui could not adequately sell Sayuri’s good nature as she gains the family she had wanted for so long being within a Catholic orphanage and then loses it piece by piece (first, her father is called away for his snake research, and then Sayuri loses the attentiveness of her mother when Tamami starts her plan, loses the support of secondary guardian of Ms Shige and even loses her bedroom to Tamami, having to sleep in the attic where the witch and some animals accost her).  Once Sayuri first sees her room in the Nanjo household, she says, “God, if this happiness is all a dream, please don’t ever let me wake up!” and from that point on, the film proceeds as a warped dream, where scenes connect more through the feeling and tone than strict cause and effect (a clever metatextual layer to put on a horror film, since that is the point of the direction of the genre).  There are very many dream sequences in this film, distinct for their swirling imagery and more overt supernatural happenings, but some of these dream sequences occur during the day in the middle of scenes.  Let us put a pin in what the supernatural ambiguity means for the themes of the film.

 

Before we proceed, it may be important to clarify what separates a paragon from a simple one-dimensional character, so that we all view this movie in the best possible faith interpretation.  One-dimensional characters (for whatever reason two-dimensional characters are described the same way even though I feel there should be a gradient between one and three dimensions) are generally flat characters that do not undergo growth or development.  I would submit that if we are following the name, one-dimensional characters, as they lack complexity, we should regard as a straight line, acting based only on one or so impulse, theme, trait, etc. at any given moment.  (From this, a two-dimensional character would actually be a 100 percent improvement, hence my ire at conflating them.)  This is necessary for many tertiary characters that only exist to fill the world or unsubtly foreshadow a theme, but it is a challenge to make that work for a more important character.  Characters need not be active to circumvent this; the more personality and context a character has, the more complex they are.  Static characters are one example of this (where an unchanging character proves the theme to the world around them the way only that particular can), and paragons are the epitome of whatever single trait defines them, framed often through conflict with the world around them.  Sayuri’s character works because we see her outlook challenged constantly and she has to draw on whatever strength she can from whatever sources she can to not only survive but remain optimistic about it.  

 

Tatsuya Hayashia is one such source, an older male from the orphanage appointed to help ease Sayuri’s transition to living with the Nanjos and attending school.  He trusts her, does everything he can to help her, and gives her a doll that briefly helps Sayuri conquer her fears about Tamami.  When Tamami’s animosity escalates (and again when The Silver Haired Witch actively tries to kill Sayuri), he makes a distinct effort to help her and figure out what is happening.  It is through his character’s growth (of accepting the pseudoscience of Tamami’s inner ugliness causing her condition) that we first understand the movie’s theme, and Tatsuya is the only consistently dependable character for Sayuri in this story, raising the stakes when he is separated from her in the climax.

 

In case you still disbelieve that this film’s trials are enough to make Sayuri a compelling character via her resilience, the Silver Haired Witch tries to kill her by making her fall from a high place twice (stopping short of total defenestration to be more of a Mufasa in the Lion King situation).  Sayuri survives both attempts, but upon the latter one, the witch beats her hands, drawing a lot of blood.  As I already mentioned, the supernatural is only debatably real in this film, and it is important to note that much of the horror of the original source material by Kazuo Umezu was from the villain being a warped maternal character, so the film’s ultimate twist, that Ms Shige is the Silver Haired Witch trying to inherit the family’s money in a Scooby Doo-type scheme, works as a marriage of the realistic horror and the fantastical.  The Silver Haired Witch is the greatest danger within the house: some mysterious grownup with authority over Tamami and the animals that can turn invisible to spy on and torment Sayuri.  Compare this to Ms Shige: the totally innocuous housekeeper that can carry out her evil plans unnoticed and, even after witnessing Tamami order Yuko around to persecute Sayuri, can still justify mistreating Sayuri.  I think the stakes of the Real and Other map well onto each other in this film, which is a compliment to the film’s storytelling.

 

Ahead of this Halloween season, I recommend you watch this movie.  Even respecting Noriaki Yuasa as I do, this film still surprised me with its quality.

 

Symbolism 

 

From our discussion with Andi Brooks on Japanese folk horror (link here: https://www.youtube.com/watch?v=nGGPJlevPXg), we know that the Buddhist monk as a villain is a common trope, and I find it very interesting that the Catholics in this story are all good guys in honest action and with clear sight, while Buddhist ritual masks the secret of The Snake Girl (the participants involved being either misguided or evil).  However, this is ultimately a film that values different perspectives, since Sayuri is not only aware of traditional Buddhist rituals (even if she disbelieves early on) but attributes her mastery of the film’s theme of inner vs outer beauty to Tamami and not Tatsuya at the end.  (This is significant because it is Tatsuya that spells out said theme in conversation with Tamami near the end, so, it is possible to attribute the lesson to either individual.)  

 

Hair is usually an important symbol in Japanese culture (this very movie emphasizes silver hair as a characteristic of the witch), especially in shojo manga, but I have been unable to figure out why Sayuri (the sister said to be beautiful) has short hair rather than long (which is the symbol of status as a woman). That is the kind of creative choice that must be intentional, but I cannot figure it out.

 

From there, we have to get more specific into what symbols come from which creative.  What of this film is due to Kazuo Umezu and what is due to Noriaki Yuasa?  (As Kalat points out, some stuff such as the swirls and eyeball imagery in the dream sequences is important to both styles.)  The source manga for this film is innovative and celebrated due to the main idea of having a sinister mother figure at the heart of the horror for the young girl to deal with.  I figured the quickest way to be somewhat educated on the discourse around shojo horror and Umezu would be Wikipedia, so according to the page on the source text for the movie, Reptilia and its reception, this was due to benevolent mothers being a staple of Shojo horror, so the subversion is more interesting and raises the stakes.  It also lines up with Jung’s idea of the Evil Mother archetype, but Umezu represents this with Snake women (which in Japanese culture are associated with witches, mask themselves as human and try to turn others into snake people to build a warped family, while Jung regarded snakes as representative of the duality of man and the basis for unconscious thought), which does not match Jung neatly as far as I am aware. (How deep anyone should read into Jung is up for debate, and we should not expect a writer using one of Jung’s concepts to demonstrate all of them; I just mean that the Jungian subtext of Umezu’s works has been read in by critics and so requires more evidence than the claim itself.)

 

Another significant Umezu trope is the eyeball in the ceiling hole, which Tamami uses to spy on Sayuri in this film and drop snakes on her. Those instances also correspond to the idea of Sayuri as an unreliable narrator where there is ambiguity as to how much of the events of the film actually happen. Because the main character voicing doubts in Sayuri’s stories (Mrs. Shige) turns out to be the villain, and the rest of the film proceeds as if each supernatural event happened in some capacity (even if Tamami was not a Snake Girl that violently murdered a human-sized version of the doll, Tamami did still break Sayuri’s doll), I think it is fairest to take Sayuri’s side.  According to Weber’s thesis, shojo manga frequently does explore systemic lack of trust and respect in women, so the doubt cast on Sayuri’s story may just be trying to simulate that, in which case I assign that feature to Umezu, the trailblazer in shojo manga.

 

The pamphlet included in the Arrow release of this film includes an essay by Raffael Coronelli, who claims Yuasa was very enthusiastic about Japanese folk stories, even as the reason for his views about animals and humans being the same in capacity for motivation and thought or for there being divinity in things the West would label as monstrous. This would bring deeper meaning to the scenes of snakes and spiders in this movie, since they would not just be props but actual characters. Based on the film, I think there are more areas Yuasa diverged from Umezu, since this film downplays the evil mother relationship, and demotes the Snake Girl to a child shadow of the main character rather than the symbol of the mother’s evil.

 

This takes us to the doubles relationships in the film.  There is nothing so outright Jungian as in Gamera vs Guiron (where the Terans actually work better as the warped Animas to the main boys than as foils to their parents), but there are a lot of shadow relationships.  Tamami ultimately represents a warning to Sayuri about what would happen if she prioritized her looks over her heart.  Sayuri goes through similar scenarios and tests as Tamami (namely having to live in the attic), but her positive qualities show her handling the situations differently.  Similarly, while Mrs. Nanjo is a weak but caring parent, and Mr. Nanjo is a strong and caring one, Ms. Shige plays the role of the weak but cruel housekeeper while being the dominant and manipulative Silver Haired Witch. The introductory pamphlet mentions that Yuko Hamada (the mother in this film) also plays a domineering mother in Gamera vs Guiron, and, as I have kept saying, there really is not that much to connect Akio’s mother to the Terans, while here (especially because of Kazuo Umezu’s input) there is a direct line of comparison between Yuko Nanjo and Mrs. Shige.  

 

This suggests a different focus in the doubles relationships that exist and also probably proves intentionality in those doubles relationships (since my understanding of Kazuo Umezu’s version of this story is such that it would have condensed Tamami, Mrs. Shige and Mrs. Nanjo into the same false mother character). Separating the Good Mother And the Evil Mother is a coincidental similarity to Coraline, but, more than anything, it indicates that Yuasa, independent of Umezu, has some understanding of double relationships. My initial comparison of this film to Coraline was based on all the incidental similarities (Other Mother symbolism, ambiguous reality, living doll, prominent male friend in the film version), the same way David Kalat’s commentary track brings up the similarities between pure Sayuri and the American slasher Final Girl trope, but those are coincidental similarities because again the relevant cultures as so different and divorced that the comparison here is primarily to help you, the audience member, understand what this movie is similar to not what it is.


The presiding view on Gamera vs Guiron, as argued by Kalat in his Arrow video film commentary for the Gamera collection, is a fairy tale (where the proposed punishment from Mr. Kondo toward Tom manifests as the Terans shaving Akio’s head, but this film and other fairy tales remain focused on the same protagonists and same antagonists for the subtext.  If Noriaki Yuasa intended Gamera vs Guiron as a fairy tale, he failed in ways he did not for the movie that directly preceded it in his filmography). As I argued, in my Jungian analysis of Gamera vs Guiron, the film fits closer to the beats of Portal Fantasy (condemnation of technology and prominent imagery of Sweets, specifically candies or pastries) than Grimm’s fairy tales, but this film The Snake Girl… actually uses the kind of Grimm allusions people ascribe to the later film.

 

I was going to go through the tropes of Grimm fairy tales to compare with this film one by one but just referencing the film’s plot points will be sufficient to say my piece on that.  Especially during the dream sequences, traditional Grimm fairy tale imagery is leveraged as part of the horror.  First, Sayuri’s doll takes on a Fairy Godmother role, growing in size and transforming Sayuri’s pajamas into nice clothes; The Snake Girl invades the dream and murders the Fairy Goddoll. (Some critics like Kalat attribute this sequence as a reference to the Nutcracker, but that is not in their better interests; The Nutcracker and The Mouse King by E.T.A. Hoffman, the original version of that tale, is an early example of portal fantasy, which would make it possible for Yuasa to be aware of those tropes when he was making Gamera vs Guiron.) Next, once Sayuri is forced into sleeping in the attic (becoming a princess locked away in a tower like Rapunzel), she has a dream where she is menaced by a large snake and must fight it with a sword (not necessarily a specific allusion I can think of but the more generalized idea of a fairy tale scenario that lacks any portal fantasy confounding tropes).  And of course, rather than slaying the dragon, it turns out she has, in the dream, killed Tamami, who she at this point is sympathetic to, once again subverting the fairy tale imagery (and foreshadowing Tamami’s later death).

 

Most importantly, another notable common trope is the major theme of both this film and the Grimm tale The Maid Maleen, where someone’s beauty is proportional to the goodness in their heart (in this case where monstrous ugliness has a pseudoscientific explanation).  It is not perfect adherence to all of The Grimms’ tropes, but neither is any individual story from their collections.  I hope the existence and distribution of this film disproves the notion of Gamera vs Guiron being a Grimm fairy tale based only on the presence of violence and childlike whimsy, because, even if Noriaki Yuasa didn’t put these allusions in here, following his work on this film, he would know how to make these allusions and what the common tropes are and look like.  Yuasa’s filmography getting less fairy tale-like over time should be very telling, but I should again tie this back to the conclusion that The Snake Girl… is a very Grimm tale (if it is possible to find these same messages in Japanese folklore, I will encourage this conversation to continue along those lines. I am just presenting the argument my research supports).

 

Bringing this back around to Gamera vs Guiron, Sayuri is actually a quite similar character to Akio’s sister Tomoko: a young girl that is constantly discredited but singularly innocent and with an older male friend (in Gamera vs Guiron, the policeman Kondo). I find that interesting because the benevolent older males in the Gamera series usually interacted with the male child leads (Kojiro Hongo in his second and third Gamera films). This is not just a movie Yuasa did on the side but one that was very important to his storytelling style (also a film he negotiated to make between Gamera flicks as a palate cleanser), so further analysis into The Snake Girl And The Silver Haired Witch will be necessary to understand Noriaki Yuasa more.

 

Sources

https://www.slantmagazine.com/dvd/the-snake-girl-and-the-silver-haired-witch-blu-ray-review-yuasa-noriaki-arrow/

https://www.dabblewriter.com/articles/the-innocent-archetype

https://www.ghoulsmagazine.com/articles/snake-girl-and-the-silver-haired-witch-1968-horror-film-review

https://www.ghoulsmagazine.com/articles/junji-ito-monthly-halloween-and-the-rise-of-shojo-horror

https://www.structural-learning.com/post/carl-jungs-archetypes

https://openaccess.wgtn.ac.nz/articles/thesis/_But_I_am_still_a_girl_after_all_A_Discourse_Analysis_of_Femininities_in_Popular_Japanese_Manga_Comics/17019113?file=31475207

https://www.tandfonline.com/doi/abs/10.1080/10357823.2017.1370436

https://tvtropes.org/pmwiki/pmwiki.php/Creator/TheBrothersGrimm

https://www.willamettecollegian.com/post/coraline-movie-vs-book-the-eeriness-of-perfection-and-simplicity#:~:text=Essentially%2C%20Wybie%20being%20present%20in,the%20other%20side%20is%20different.

https://en.wikipedia.org/wiki/Reptilia_(manga)

https://carljungdepthpsychologysite.blog/2020/04/02/serpent-youtube/

https://diginole.lib.fsu.edu/islandora/object/fsu:854133/datastream/PDF/view

 

Monday, September 2, 2024

Review: The De Palma Decade: Redefining Cinema


 

Review by Doug Gibson


Who remembers the first time they saw a Brian De Palma film during his horror decade? For me it was "Carrie." I was too young to be allowed to see it. No Rs for this early teen, said my wise parents. So, as a late mid teen I viewed the film on a late-night network movie slot, probably on a weekend.


Alone in my room, I loved the film. The split screen action, the doses of high school comedy as a very dark horror plot unfolds, the gothic, oppressive, large tank-like rooms that mom Margaret White forces Carrie to live in. And the horror of the prom and a vicious prank turned into a holocaust.


And, finally, that final scene. For the souls who have never seen it I'll remain silent. But alone in my room, I jumped so high my head almost hit the ceiling. I have yet to be scared like that in a film. That type of scene has been copied too often for nearly 50 years, but no film has matched the intensity and fear De Palma created. As author Laurent Bouzereau notes in his new book, The De Palma Decade: Redefining Cinema with Doubles, Voyeurs, and Psychic Teens, Running Press, 2024, the finale of Carrie lets the viewer know that teen Sue, who unwittingly sets the stage for Carrie's fury, will never fully recover from the experience. (Buy it from Amazon here).


Just like Carrie's author, Stephen King, who wrote Carrie (a darn good book by the way), De Palma has moved from being a "horror director," which he was known for during the '70s and early '80s, to a mult-genre artist. Bouzereau, a filmmaker himself, does a superb job of capturing how De Palma helped define film evolution generations ago. In movies like Carrie, he captured sexuality and dark horror in teen culture in a believable manner. Carrie, for example, is a tale of a young woman's move toward sexual and emotional maturity. It is cruelly arrested due to a horrific prank. The hitch is that Carrie can move objects with her mind, and the still-young teen gets her terrifying revenge.


Several films of De Palma are explored by Bouzereau. A large amount of actors and crew members on the films, including De Palma, provide insights on "Sisters," "Carrie," "Phantom of the Paradise," "Obsession," "The Fury," "Dressed to Kill," and "Blow Out." Within the recapping, histories and analysis of the films, interesting narratives emerge. The reader learns of the progression of the careers of actors, including Sissy Spacek, Nancy Allen and Betty Buckley. Also, there is the domestic box-office disappointment of "Phantom of the Paradise," but then the happy surprise that it was a hit in France, and Winnipeg, Canada. 


In one passage, actress PJ Soles recounts her audition. She performed for De Palma and George Lucas. The latter was casting for "Star Wars." Soles recalls, "I went in and and I just remember, right away, Brian looking at me. I could just sort of tell that he liked me. And then George Lucas was just kind of stern-faced. Brian turned to him and said, 'I'll put this one on my list.''


I loved De Palma's films as a young adult, and The De Palma Decade: Redefining Cinema ... brought a lot of great memories. "Carrie," "Dressed to Kill," "Phantom of the Paradise," and "Sisters" are personal classics to me. Bouzereau provides clear evidence that with great, unique filmmakers, there never is a time where you can't learn more about their work. Most of the films in this book are free on online streaming sites. Go see them for the first time or again.